Stylish
he/him
5.0
(2)
Timezone
Language
Identity
About Stylish
Hello all! I started playing in high school, back in 1997. I quickly turned from player to always-DM. Nowadays I both play and DM, all online, with cameras where possible. Your characters matter. You are the stars of the story, your backstories, story arcs, fears and fantasies - are all the essence of every session. I tend to build frame scenarios around player character ideas. I can throw you into action packed thriller, or slow burning investigation, depending on what the group agrees on during session zero. Looking for mature, respectful players. We are all here to have fun. I don't care if you have experience, or perhaps it's your first-time with roleplay - I can help you get started. All I need is you respecting other players, understanding that we build each story together. When it is safe to open up, share your ideas - the most amazing stories come to life. I use "lines and veils", and also do short feedback round, after each session, to calibrate and make sure we keep things comfortable.
At a glance
Less than a year on StartPlaying
Highly rated for: Visual Aid, Sets the Mood, Beginner Friendly
$10 per session
Featured Prompts
I got started GMing...
...back in highschool, when I invited my group to an adventure into alternate version of modern world, using my homebrew narrative system. There was magic, demons, black helicopters and a conspiracy to hunt down supernaturals. Years later I discovered there is a World of Darkness, already made :)
My favorite books are
Jack Reacher series
My favorite shows/movies are
Enterprise (Star Trek), Buffy, Warrior Nun, Reacher, Enola Holmes
How Stylish runs games
I run games fun-first. That means rule-of-cool, just enough system to keep things organized, and I am very much open to homebrew ideas. When the system breaks - I just make a ruling that makes sense, no sweat. Narrative systems fit my style, so I use Vampire 5e, Daggerheart, Year-zero, and stay away from DnD. I say less number crunching and more substantial story and meaningful characters. But then, the choice is yours to pick the theme and tone of the game. Want an action move like Mission Impossible? Sure! Want to go funny sci-fi like Star Trek Lower Decks? Can do! Bloody mess in World of Darkness? Yes. To make it work: I will propose stories here, but we will truly nail down the tone on session zero. I also modify my starting stories to fit the group and the player characters. I plan to also do some shorter stories, with less re-work, but then I will clearly describe what tone/kind of story it is going to be, so that players know before signing up.
Featured Prompts
If my games were Movies they'd be directed by...
...James Cameron - I wish! x-D
Rules are...
... to help, but not to stop you from having fun.
Stylish's ideal table
I like mature players that respect each other. Good immersion. Roleplay your character, make us taste the flavour. Make bad decisions if it makes sense in the story/character arc. Think and be creative. Do stay over few minutes after the session, to talk about what you liked, disliked, or want more, want to do next. This way we can make our game more fun as we go. Things I have zero tolerance for: - Harassment: zero tolerance for racism, sexism, homophobia, transphobia, or targeted personal insults out of character. - Boundary violations: disregarding established safety boundaries. - Sexual violence: complete ban on depicting, describing, or forcing sexual assault, both in active narrative and character backgrounds. - Unapproved PvP: attacking other party members, stealing from teammates, or casting harmful spells on allies without explicit, out of character consent from all involved parties. - Tonal sabotage: Bringing joke characters, meme builds, or disruptive behavior into a designated grimdark/horror campaign. (joking among players, or as PC's during the campaign is completely fine and welcome) - Rules lawyering that stops the flow. Reminding the DM about something is fine, but arguing aggressively against rules interpretations during the session is not. It is the narrative challenges that matter, not rulebook sentences nor dicerolls.
Featured Prompts
I love it when a player
...really loves bringing their character to life, with those tiny flavored details to ... how they hold their cup of coffee and such :)
I think metagaming...
...can break immersion. Use it as last resort, if we really need to fix a story somehow.
My table is not the place for...
... people who disrespect other players, or their ideas. Breaking immersion too often can spoil the fun for the group, so do your best not to do it.
Stylish's Preferences
Game Mechanics