Thomas banner

Thomas

he/him

Timezone

America/los Angeles

Language

English

Identity

Neurodivergent
Published Writer
Game Designer

About Thomas

40 Years playing and Dming TTRPGs..mostly D&D, DaggerHeart, and Fiasco. Autistic,3rd party Content for DND 5E, Homebrew and Worldbuilder.

At a glance

Less than a year on StartPlaying

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I became a GM because

I love worldbuilding and sharing stories with the people I play with

My 3 systems I'd bring to a desert island would be

Dnd 5e, DaggerHeart, Fiasco

The three words my players would use to describe me are...

creative, fun, fair

How Thomas runs games

Narrative Focused with Roleplay/Combat that drives the story. Unique Settings available.. Imaginative twists and inclusion of character backstories

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I deal with rules issues by...

Judgment call during session, then call for a break and discuss the issue with players/party and come to a resolution which might be letting the judgment stand, a retcon, or stating it will work in a different way from that point forward.

My games focus on...

Roleplay, Storyplot, Interaction between PCs/NPCs, backstories, and combat that drives the narrative

Rules are...

guidelines to how the game mechanics function but should never limit players/gms creativity or narrative.

Thomas's ideal table

My table is tolerant, fair, and laidback as well as entertaining. Players that get along well with others, share the spotlight, and try not to overtalk others will do well in fitting in with the table. The general vibe is entertaining, casual but focused on the game session. I prefer to leave real life drama, politics, religion, etc. out of the game sessions.

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I am for a vibe that's...

fun laidback but focused on the game

If you're into ___, you're going to love my table

Narrative and Creative Storytelling

I love it when a player

creates a detailed and interesting backstory for their characters

Thomas's Preferences

Game Mechanics

Game style

Roleplay Heavy

Theater of the Mind

Rule of Cool (RoC)

Sandbox / Open World