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Marc

he/him

5.0

(1)

Timezone

Europe/bucharest

Language

English

Identity

Neurodivergent
Artist

About Marc

Hi! My name is Marc Razvan and I am a Game Master with ~7 years of experience with TTRPGs. I am an addict of stories and teamwork and have used this to run or play across different systems like Dungeons & Dragons 5e, Pathfinder 2e, Vampire the Masquerade and Call of Cthulhu 7th edition. My strong areas as a Game Master are NPCs (which not all have funny voices, I swear), social interactions, combat, exploration and puzzles. In that particular order! I've run both published adventures and homebrewed one shots or campaigns for friends or strangers, beginners or veterans and role players or tacticians. See you at the table!

At a glance

Less than a year on StartPlaying

Highly rated for: Creativity, Inclusive, Rule of Cool

Featured Prompts

My favorite books are

My favorite authors are: Terry Pratchett, J.R.R. Tolkien, Stephen King, Joe Abercrombie, Cixin Liu, Scott Lynch, Adrian Tchaikovsky, Cormac McCarthy, Conan Doyle, Frank Herbert, Arthur C. Clark My favorite book genres are: horror, fantasy, sci-fi, crime and thrillers. Especially when combined!

When I'm not running games I'm...

Reading lots of books, watching movies or shows, taking notes of many spontaneous ideas, running or going to the gym and spending time with my loved one. I also love to fantasize scenarios or concepts for any ongoing TTRPG campaigns or one-shots I'm running.

How Marc runs games

If I could describe my GM Style with one word, I would use "music". I always use background music in my games, if possible. I use it to set the mood and I like to follow it in my descriptions or scene narrations. The content of my games really depends on the theme of the session and player expectations. I always factor in exploration in the form of a slow “crawl” into unknown rooms, learning secrets and discovering something new. If certain campaigns include more combat, I enjoy trying out enemy tactics. If other campaigns are more mysterious, I make ambiguous NPCs and narrate differently. I narrate frequently in combat, to set players in and I like to hype my players when the combat gets exciting. Enemies don't pull their punches, they hit fast, but I am slightly in the player's favor if the dice don't favor us at all. I keep my encounters aware of my player’s abilities and frequently balance them depending on the hardships of the quests they get. I try to voice my NPCs differently, and to give all of them personality. I keep them reactive to the player’s actions and that helps add some layers to social encounters. Depending on game expectations I follow the theme of the game. If it's whimsical, I add wacky NPCs and funny voices. If it's a scary game, I describe the grotesque and try to spread tension at the table. If it's cozy, I keep it toned down.

Featured Prompts

I once ran a session...

Where we had a large last stand battle. The party, allied with a scattering of guards and a rank of paladins protecting civilians from invading fire giants. Civilians rescued were skittles, which I rewarded to my party as treats. It lasted an entire 6+ hours of a session. Almost a true war game.

My favorite trope is...

Adding a random talking skull every so often in locations my players explore. Those skulls have the same voices and are always cynical, and a bore to carry around. It is a weird sort of continuity in my games. And funny enough, it sometimes scares my frequenting players, haha.

When it comes to voices

I don't have professional experience with voice acting. But I try to mimic what inspires me. I like to take inspiration from characters found in movies, tv shows or animations. I usually make up different voices to help players differentiate characters, and to motivate players to try their voices.

Marc's ideal table

Featured Prompts

I love it when a player

Is a collaborative team player with the party, roleplays his character like a badass and does not seek the spotlight, but shares it. I also highly love it when players want to collaborate with the GM to write their backstories, and show interest to other players' backstory.

I think min/maxing...

Is fine if that is your preferred way to play. But it is not fine if it is enforced or treated as the right way to play. Min/Maxing should also be sensibly done. Not everyone at the table is a min-maxer. That is why it's important to set expectations.

My perfect party mix is

A party where everyone plays what makes them happy. I don't enforce strategy upon the players. I consider myself a reactive DM. Whether my party mix is full of strategists or explorers, my stories are adapted to the fun and enjoyment of my party.

Marc's Preferences

Game Mechanics

d20 System
d10 System
d100 System

Game style

Combat Heavy

Rule of Cool (RoC)

Rules as Written (RaW)

Sandbox / Open World

Roleplay Lite