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Boz

any/all

Timezone

America/new York

Language

English
French
German

Identity

Queer
Disabled
Neurodivergent
Published Writer
Multi-lingual

About Boz

Howdy adventurers! My name is Boz, and my GMing and module-creation endeavors are cohesively called Saving Throw Games. I'm a story-first game master who enjoys the collaborative and organic nature of coming together as a group to experience emotionally resonant excitement and entertainment. I'm queer, trans, and neurodivergant; the flexibility of this particular mode of game play has made it the form of storytelling I find most capable of engaging with authentic and moving narratives. On a more personal note -- since jumping off the TTRPG cliff right after college, I have yet to find anything as fulfilling or as delightfully unpredictable as a table full of players that are excited to have a good time. GMing is a form of community service for me -- playing TTRPGs helped me survive some really dark times in my life, and little else has fostered that same genuine joy and camaraderie. Putting more of that back out into the universe feels like a form of helpful good. My first table was a Monsterhearts game that took me in when I showed up a bit too late for an intro DnD 3.5 night. Indie and rules-light systems are my bread and butter (improvisation is a strength of mine), although with the help of some very thoughtful and lovely GMs, I have allowed a few more rules-heavy systems to enter my rotation. I am comfortable in many genres of play, although finding ways to make genre opposites coexist is a favorite passtime (ie cozy horror, hardboiled natural fantasy).

At a glance

Less than a year on StartPlaying

How Boz runs games

I enjoy incorporating player-chosen backstory elements into roleplay-driven stories that allow for genuine, high-stakes player interactions with plenty of dramatic consequences. I craft puzzles for players in the most genuine sense -- there is no one way to skin an adventure, but effort, investigation, and exploration are always rewarded; if you put two and two together, that will always supercede rolls. Likewise, if you're stuck, part of my responsibility as a GM is to ensure there's always a way forward for your group. You can expect combat to be modulated based on what excites groups -- deadly combat is very much on the table when signposted and agreed upon, but for groups who want to use combat to storytell and have cinematic moments, I happily and handily adjust to what fits the vibe. Most of my games do not require heavy, tactical combat (with the exception of certain kinds of Traveller and DnD 5e campaigns). I reward ingenuity and creativity, adhere to the allowance of "you can certainly try," and make space for my players to try and do as much Cool Stuff as the dice and rules allow.

Boz's Preferences

Systems

Dungeons & Dragons 5e
Savage Worlds
Call of Cthulhu
Dungeon World
Monsterhearts 2
World of Darkness
Vampire: The Masquerade 5th Edition
Mothership
Gumshoe
Night's Black Agents
Ryuutama
KULT
Masks: A New Generation
Traveller
Knave
Thirsty Sword Lesbians
Brindlewood Bay
Lasers & Feelings
Blade Runner: The Roleplaying Game
Apocalypse Keys
Apocalypse World 2e
Stillfleet
Knave 2e
Happiest Apocalypse on Earth
Urban Shadows 2e
Monsterhearts 1e
Cthulhu Hack 2e