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Dylan (Patrick Sarsfield's Ghost)

he/him

5.0

(3)

Timezone

America/new York

About Dylan (Patrick Sarsfield's Ghost)

Hello! I am Dylan, though my friends and the people I DM for often call me Patrick, my online handle, and I am a GM, writer, and student. I am a 19-year-old whose hobbies include reading, studying, and making campaigns for various different systems. I've been DMing since 2021 when I ran a campaign inspired by Dimension 20's Unsleeping City, but even before then I ran roleplaying games, and told story through that medium, since I was 8 years old. I have almost exclusively DM'd in my most recent campaigns and for my whole-time playing tabletop, but it's my passion, I get to write, tell stories, and help other people roleplay out things they may have dreamed of. I've done many systems, I've ran DnD, the Dishonored RPG system, Call of Cthulu, and I've even made homebrew systems to specifically fit the games I run! And I am always open to learning new systems and tailoring them to the experience the party wants. In any situation, if you want high quality, high effort, and interesting campaigns tailored to the audience, I'm here to make that happen. I'm always looking to do something! If I at all interest you- please, talk to me!

At a glance

Less than a year on StartPlaying

Highly rated for: Voices, Creativity, Storytelling

Featured Prompts

I became a GM because

I love telling and hearing them stories and being a GM gives me the freedom to guide others down that track of freedom. There is nothing quite like it.

How Dylan (Patrick Sarsfield's Ghost) runs games

I am roleplay heavy! I like creating stories and using the gameplay as the body through which these stories are told, I like giving the players the tools to meld the world I give them and build up to a satisfying conclusion. I uphold the rules but ultimately follow the rule of cool in most things. If you are looking for a combat heavy GM, I might not be the guy for you- but this is not because I don't care for it, but instead because I like combat to extremely well developed and creativity focused. When it comes to storytelling, most of my campaigns involve mysteries with high stakes that slowly unravel as the characters move forward. Typically, in my campaigns, you do not know who the final and great enemy truly is until you get closer to the end. Like many Game Masters, my way of describing scenes is cinematic, that meaning: "the camera" or "we, the audience" when describing what all players see that their characters may have not seen.

Dylan (Patrick Sarsfield's Ghost)'s Preferences

Systems

Dungeons & Dragons 5e
Call of Cthulhu
Homebrew Game
Dishonored
Star Wars 5e