John Martin
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About John Martin
I’m a worldbuilder and game designer running unforgettable tabletop sessions using my own original systems: Shatterspine, Throne of the Fivefold Wyrm, Mages & Zombies: Winter Is Here!, and Eccentric Shopkeeper RPG. My games deliver rich story, atmospheric tension, and tactical drama — perfect for newcomers and veterans alike who crave something beyond standard D&D. What I bring: Co-op, solo, or group storytelling, often chaotic yet well-structured Clear narration and immersive scene setting AI-assisted or fully narrated campaigns for a smooth experience Custom mechanics, legacy trackers, and eerie worldbuilding Every game includes a Session Zero, onboarding support, and printable takeaways. I’ll guide you through brutal fun.
At a glance
Less than a year on StartPlaying
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When I'm not running games I'm...
Designing more or improving them, or doing something else creative! Like thinking about new or current campaigns.
How John Martin runs games
I run surreal horror (Shatterspine), light comedic dark fantasy (Mages & Zombies), and heavy tactical dark fantasy (Throne of the Fivefold Wyrm). Expect: Intense but fair tactical combat Player-driven story arcs with meaningful choices Whispers of betrayal and hidden secrets for dramatic tension AI to handle mechanics so you focus on choices and character
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I prep by
having a creative mind and a mountain of lore.
John Martin's ideal table
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I love it when a player
feels/gets really immersed in the game.
I think metagaming...
can usually be fixed by the GM
My table is not the place for...
the faint-hearted
John Martin's Preferences
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