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John Martin

he/him

Timezone

America/los Angeles

Language

English

Identity

Game Designer

About John Martin

I’m a worldbuilder and game designer running unforgettable tabletop sessions using my own original systems: Shatterspine, Throne of the Fivefold Wyrm, Mages & Zombies: Winter Is Here!, and Eccentric Shopkeeper RPG. My games deliver rich story, atmospheric tension, and tactical drama — perfect for newcomers and veterans alike who crave something beyond standard D&D. What I bring: Co-op, solo, or group storytelling, often chaotic yet well-structured Clear narration and immersive scene setting AI-assisted or fully narrated campaigns for a smooth experience Custom mechanics, legacy trackers, and eerie worldbuilding Every game includes a Session Zero, onboarding support, and printable takeaways. I’ll guide you through brutal fun.

At a glance

Less than a year on StartPlaying

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When I'm not running games I'm...

Designing more or improving them, or doing something else creative! Like thinking about new or current campaigns.

How John Martin runs games

I run surreal horror (Shatterspine), light comedic dark fantasy (Mages & Zombies), and heavy tactical dark fantasy (Throne of the Fivefold Wyrm). Expect: Intense but fair tactical combat Player-driven story arcs with meaningful choices Whispers of betrayal and hidden secrets for dramatic tension AI to handle mechanics so you focus on choices and character

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I prep by

having a creative mind and a mountain of lore.

John Martin's ideal table

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I love it when a player

feels/gets really immersed in the game.

I think metagaming...

can usually be fixed by the GM

My table is not the place for...

the faint-hearted

John Martin's Preferences

Systems

Dungeons & Dragons 3/3.5e
Homebrew Game
Xas Irkalla

Platforms

Game Mechanics

Game style

Combat Heavy

Dungeon Crawl

Theater of the Mind