DM Erin
she/her
5.0
(12)
Timezone
Language
Identity
About DM Erin
Ever since I can remember I have been obsessed with my own imagination and the imagination of others. Imagination is a place where you can take a break from everything for a bit and pretend to be somewhere, someone, something else. I was always creating new worlds or expanding ones I had already created in my head. Soon the closet was stockpiled with cheap note book paper adorned with my doodles, drawings, maps and ideas. Now as an adult, I continue that trend.. just a bit less messy. About three years ago I finally gave DnD a try and immediately started as a DM, building a new and expansive homebrew world with my players as we all learned along the way. Now that world is a 500+ page PDF with still more to go. My obsession with world building clearly knows no bounds and I would love to share either my world or a world created by another (As I said, I also love to explore the imaginations of other people!) with a as many people as I can. <3
At a glance
Less than a year on StartPlaying
48 games hosted
Highly rated for: Creativity, Sets the Mood, Inclusive
Average response time: Under 1 hour
Response rate: 100%
Featured Prompts
I became a GM because
I've always had a pretty vivid imagination since I could remember. Creating so many world's throughout my life that I wrote extensive lore for, even making novels for some of them. When I discovered DnD, I had seen it as an opportunity to finally share my creative mind and I've been hooked since.
My favorite books are
Dune, A Song of Ice and Fire, The Witcher, Wheel of Time, Mistborn, lord of the Rings, The Warcraft Novels.
How DM Erin runs games
DM Style: My approach is player-focused. I build immersive worlds and intricate stories for players to shape with their choices. Agency is central—players drive the narrative, and everyone will have their moment to shine. I believe in collaborative storytelling where player creativity is not just welcomed, but essential. Combat Style: Challenging, dynamic, and engaging. Combat is more than a numbers game; it requires tactical thinking, smart resource management, and adaptability. I tailor encounters to reflect the party’s strengths and weaknesses—combat evolves alongside you. I won’t pull punches, but I’m not out to kill you arbitrarily either; you will earn your victories. Descriptions of battle are visceral and grounded—striking with a sword or unleashing a fireball will have brutal, vivid consequences. Rewards often come in the form of magical items, potions, gold, and rare treasures—ways to grow in power without constant leveling. Game Style: My campaigns will feature overarching storylines intertwined with side quests, dungeon delving, puzzles, and meaningful consequences for player actions. Roleplay will be deeply integrated, with rich opportunities for character development and interaction. Outside of combat or structured exploration, gameplay will rely on Theatre of the Mind to keep the pace fluid and immersive.
Featured Prompts
I deal with rules issues by...
If arguing about a ruling goes on for longer than a couple minutes I will just move on and leave it for a discussion after session.
DM Erin's ideal table
My ideal table is with people who all get along with each other, are respectful and can also just chillax and have fun!
Featured Prompts
I am for a vibe that's...
Fun, goofy, relaxed and moving with the flow while being able to maintain engagement and take the game serious when it calls for it.
DM Erin's Preferences
Systems
Game Mechanics
Game style
Roleplay Heavy
Dungeon Crawl
Theater of the Mind
Rule of Cool (RoC)
Rules as Written (RaW)