Cindy banner

Cindy

she/her

5.0

(3)

Timezone

America/phoenix

Language

English

Identity

Queer
Disabled
Published Writer
Artist

About Cindy

I have been DMing since D&D 4E, and have experience running games in D&D, 2D20, Gammaworld, Savage Worlds, and Powered By The Apocalypse. While Savage Worlds: Adventure Edition is currently my preferred system, I’m happy to run games in other systems if I think they’ll work better for the campaign’s tone, genre, and intended story. Every system has its strengths and weaknesses, after all! I tend to take a bit of a relaxed approach to planning actual sessions. I know very well how chaotic players can be, so I generally set up a situation and throw the party into it to see how they’ll get out of it. While my games often have a horror element to them, or are full-on horror games, I make a point of ensuring that my players are still enjoying themselves and feel that the game is a safe place for themselves (even if their characters are terrified and in grave danger!)

At a glance

1 year on StartPlaying

Highly rated for: Teacher, Storytelling, Creativity

Featured Prompts

When I'm not running games I'm...

Drawing, reading, writing, walking the dog, working out or crafting!

How Cindy runs games

I absolutely love the kind of zany stories that come out of TTRPGs, seeing players bond as people over what happened last session, and watching everyone get really invested in their characters and the story that's unfolding. I've actually had players admit that they've shed a tear over something that happened in game, and knowing that we created that moment together was genuinely amazing and heartwarming. I love to create situations, then throw the party into them to see how they figure it out. I also enjoy world building, figuring out what motivates key NPCs and what they're doing "offscreen." I enjoy roleplaying, combat, and exploring in equal measure, but admittedly am not generally big on puzzles like the classic "one of us always tells the truth and the other lies" riddle. I just have trouble figuring out how to make them fit into the world in a way that feels natural. While I do enjoy running horror games, and games with some horror elements in them, I try to make sure it never gets too disturbing for my players by checking in with them during and after the session. My main goal is to make sure everyone's enjoying the game and its story, after all! If I'm running horror, I want to scare and traumatize their characters, not the actual players themselves.