Mike
5.0
(3)
1 year on StartPlaying
49 games hosted
Highly rated for: Knows the Rules, Sets the Mood, Visual Aid
About me
My first time playing a table top RPG was the old West End Games Star Wars one with all the D6s at lunch in high school. My character, a Falleen; as Shadows of the Empire was fresh in my mind at the time, was found in a closet by the rest of the party and we adventured on from there. From that day forward I always had my foot in the doors of the friendly local game store, getting hooked on many other systems, from V:TM to GURPS to D&D 3.5. From there I discovered Drow and they now live there rent-free to this day. Before the dark times, before the corona virus, I GM'd 5e modules with friends and locals, and found it enjoyable. I like 1-20 mega campaigns and have run 2 since covid. This began the advent of using Foundry VTT, which opened up a lot of options for me, as I love setting up cool stuff that you just can't do on a physical table. I find it much faster and easier to come up with and test high level content on a VTT compared to rolling dice on a table. Sometimes I run story heavy worlds, sometimes I run sandbox meat grinders. I've run homebrew, established settings, and sometimes a mix of both. I like to take your character backgrounds and work them into the world if possible, so for that reason I dislike meat grinders a bit, as they can make all that background work fruitless. That does not mean no PC will ever die, but I will favor the story we are both trying to tell rather than just trying to murder the PCs left, right, and center. At least until I kill everyone for plot reasons, of course. I am very much a child of the 90's and love to make homages to video games and tropes of that era in my campaigns. Also I'm used to large party sizes, though I will admit they take much longer to do anything, in both playtime and prep-time.
GM Style
Most of the RPG systems I've stuck with have a history in tactical combat. I look forward to making memorable characters and coherent plot lines, that make sense once the PCs have all the pieces, and importantly, to deliver all those pieces to them. When appropriate I might make cutscenes for the players themselves, (not for the characters,) if the information provided wouldn't make sense for the characters to ever know. I often try to embody the voices of characters (at least within my voice range) and If I really feel like going the extra mile I might set up a voice changer for those outside my range. I don't expect that of my players, but I absolutely would not discourage it. I like to let the dice be the final arbiter of things that fall outside of the rules, or for obscure rules that nobody quite knows. Thus some times I will ask ppl to pick high or low, or even or odd and roll d100 to see if I allow or disallow a thing. I enjoy creative players, so I often use that kind of roll if no other roll applies as well. I try to make any puzzles/obstacles in my worlds solvable with teamwork (as in all the PCs each gotta use their strenghts, not just relying on the rogue to do everything) and able to survive the PC's thinking outside the box. But not if it's lazy! Imma make you work for that unorthodox win, but, that said, please, lead with your imaginations. I do not care about face cams, but voice chat and decent microphones are a must.
Games played
Game platforms used
Mike's Games
Game Master Reviews (3)
No reviews yet...
They will show up here after a player has written a review.
What's StartPlaying?
Tabletop Roleplaying Games Run by Game Masters
Find a game to join solo or search for a professional game master for you and your friends/coworkers/family.
Book your session and wait for the Game Master to approve you.
If you don't have a blast with your first game, your next game is on us.