Brian A Liberge
she/her
5.0
(11)
Timezone
Language
Identity
About Brian A Liberge
I'm a game designer, show producer, host, queer activist and an experienced GM. I've been running at conventions for over 15 years. I've run successful games in person, online, as part of streams and on stage. I am fiercely inclusive, running mostly games that focus on dynamic relationship mechanics, with queer themes. I've been called the Kevin Bacon of Monsterhearts. I once killed Matt Mercer. . .'s character in a game of For the Queen. My pronouns are she & he series, which is not an option in the drop down.
At a glance
3 years on StartPlaying
6 games hosted
Highly rated for: Creativity, Inclusive, Teacher
Average response time: Under 1 hour
Response rate: 100%
Featured Prompts
My favorite system of all Time is
Either Monsterhearts 2 or Warrenguard
When I'm not running games I'm...
I do charity work as part of the Boston Sisters of Perpetual Indulgence.
How Brian A Liberge runs games
I mainly run games that are narrative and relationship focused, with combat when it makes sense to the story. I value safety and consent highly. I want people to feel safe to explore the boundaries of their comfort zones, and explore Type 2 fun. I'm not writing a story and having you play through it, I am facilitating a shared storytelling experience.
Featured Prompts
I prep by
Most of my prep is devoted to tools. I'm not here to write a story ahead of time to make the players follow. I want to be ready to do creation quickly, and have what I need to respond to the narrative as the players choices guide it.
My favorite trope is...
Enemies to lovers
My games focus on...
Interpersonal relationships and bad choices that drive story
Brian A Liberge's ideal table
I always use safety and consent tools, no matter the system. We are all shared storytellers, communicating with each other to create an experience of compelling stories and real emotions.
Featured Prompts
I love it when a player
Does something I've never seen before in a system I have a lot of experience in. A lot of my favorite games play with tropes without limiting you to them, so there's so much for surprises.
I think it's a red flag when players...
Don't want their to be safety tools at the table, or justify ignoring another players boundaries by insisting they were acting in character.
Brian A Liberge's Preferences
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