Blood Evolver
he/him
Timezone
About Blood Evolver
I’ve been writing my own campaigns for a while because I love building worlds that react to players. I don’t follow modules—I create stories tailored to my group, where their choices actually matter. Every session is a mix of planned story and improvisation, with room for chaos and character-driven moments. My campaigns cover all kinds of tones—dark, weird, emotional, funny—and I always leave space for surprises. I write frameworks, not railroads. My job is to set the stage, then let the players steal the show.
At a glance
Less than a year on StartPlaying
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I got started GMing...
When my original group always had scheduling mishaps. I then wondered, how hard could DMing really be? Ever since my first campaign that I DMed, I absolutely fell in love with it. I love telling a story and watching my players interact to solve the world's problems.
How Blood Evolver runs games
My style is very much rule of cool—if something sounds awesome, cinematic, or meaningful for a character, I’ll find a way to make it happen. I see the rulebook as a toolkit, not a cage. For me, the game is all about the story we’re telling together. I'm not here to control the experience; I’m here to guide it, surprise players, and cheer them on when they do something ridiculous, clever, or emotionally powerful.
Blood Evolver's ideal table
You don’t need to know everything about D&D to join my table — I sure don’t! What matters most is curiosity, creativity, and a willingness to collaborate. I rely on players to know their characters and what they can do, but I’m more than happy to help beginners learn the ropes along the way. My table is a mix of roleplay, problem-solving, and cinematic action. We love getting into character, making bold choices, and telling a great story together. If you're the kind of player who enjoys building memorable moments and contributing to a shared world — whether you're a seasoned adventurer or brand new — you’ll fit right in. We keep things respectful, inclusive, and fun. Rules are there to support the story, not get in the way of it. If you're okay with the occasional improv ruling and are here for the vibes, not just the mechanics, then welcome aboard.
Blood Evolver's Preferences
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