Cost Per Player
$5.00
Blood Evolver (he/him)
Less than a year on StartPlaying
Average response time: 5 hours
Response rate: 100%
About me
I’ve been writing my own campaigns for a while because I love building worlds that react to players. I don’t follow modules—I create stories tailored to my group, where their choices actually matter. Every session is a mix of planned story and improvisation, with room for chaos and character-driven moments. My campaigns cover all kinds of tones—dark, weird, emotional, funny—and I always leave space for surprises. I write frameworks, not railroads. My job is to set the stage, then let the players steal the show.
GM Style
My style is very much rule of cool—if something sounds awesome, cinematic, or meaningful for a character, I’ll find a way to make it happen. I see the rulebook as a toolkit, not a cage. For me, the game is all about the story we’re telling together. I'm not here to control the experience; I’m here to guide it, surprise players, and cheer them on when they do something ridiculous, clever, or emotionally powerful.
Games played
Game platforms used
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