Allen
he/him
5.0
(8)
Timezone
Identity
About Allen
I've been playing TTRPGs for 4 years and running 5e games for the better part of the past 2 years. I've always thought of TTRPGs to be both an amazing cooperative story creation engine, as well as a powerful tool for giving people an opportunity for expanding their social environment. I struggled with finding ways to talk to people in the past and TTRPG's helped me overcome that. I'd love to offer others the opportunity to feel the same way about the game as i do.
At a glance
Less than a year on StartPlaying
Highly rated for: Creativity, Storytelling, Teacher
Featured Prompts
I became a GM because
I wanted to experiment with creating stories as a group. The best stories come from real moments, and the best way to create those moments is through action that as a GM I cant control. I like creating the car, but I love seeing where the players drive it.
My favorite shows/movies are
The Mummy(1999), The Lord of the Rings: The Two Towers(2002), Speed Racer(2008)
The three words my players would use to describe me are...
Flexible, Knowledgeable, Fun
How Allen runs games
I feel like truly good roleplay comes out of real challenge. I like to ensure I find out what kind of game my players expect and tailor the content to what they would find to be an unforgettable experience. I'm currently running a game for seven players twice a week and am having fun balancing the encounters for them.
Featured Prompts
My favorite trope is...
Hands down its the Tavern Start, but I don't mind an edgey rouge now and then.
My games focus on...
Choices. I want the players to pick where they end up.
Rules are...
Flexible. I love finding a middle ground.
Allen's ideal table
I like to start as relaxed as possible. Taking time to build the tension slow. Let it simmer in the background till the real fun starts.
Featured Prompts
I am for a vibe that's...
Fun. I want people to leave my table like they just enjoyed the past 2-4 hours of content.
I love it when a player
Tries something weird. Figuring out how to make a new mechanic is the best.
I think metagaming...
Is fine. Its all numbers at the end of the day. I don't care how we end up there. As long as we have a good time.
Allen's Preferences
Systems
Game Mechanics