game master profile header image

Cost Per Player

$10.00
Desdicato

Desdicato (he/him)

5.0

(7)

2 years on StartPlaying

102 games hosted

Highly rated for: Creativity, Teacher, Storytelling

About me

1. Who am I? Who are my players? I’m a storyteller first and foremost, I’ve run games for nearly every kind of player out there, from the new player who has no idea what different characters can do, to the veteran player with decades of experience, and others in between. Do you want to learn the game in a relaxed environment without judgement? Do you want to try out a new class or concept you haven’t done before? Are you a GM who never gets to play and wants to do something fun? Serious, heavy roleplay peppered with some lighthearted moments? That’s what I aim for. Vivid, descriptive combats with memorable, recurring villains and NPCs? Combat, Skill Challenges, Gaining Inspiration can be so much more than just reading the die roll, but if that’s how you play, you can play that way too. 2. Why am I passionate about doing this? The bonds created by TTRPGs; that collaborative experience with a group of strangers who might not otherwise ever cross paths, that can be life altering sometimes, especially for someone who has never played before, I love being able to have a hand in that. Why am I doing this? Because everyone should get to be a hero occasionally, especially at a time when the rest of the world can be so exhausting. 3. What sets me apart from the rest? Why should I be your DM? I’ve long been exposed to the classics in literature, studied mythology and folklore, and I try to evoke some of those elements in my TTRPGs. I’ve written a bit of fiction here or there and try to provide a loose enough “outline” for the characters to fit themselves into. I can get in over my head worldbuilding sometimes, and sometimes I let the characters take the reins I may not do custom artwork or overlays, and my setup is relatively minimal (Roll20, Discord, Go.) But my first Dungeons and Dragons game hosted on Startplaying just crossed it’s 2-year mark, and we’re still going strong. I like a group that plays well together, and I strongly recommend that prospective players sit in on our discord server to get some idea of what the group dynamic is like. But whether you're a veteran player or have only heard about the game from some crazy voice acting YouTube show, I strive to treat everyone the same, and believe everyone should have their "moment." 4. How does this opportunity relate to my current goals and aspirations? I’ve wanted to contribute to the larger TTRPG community for some time, promote some good will, and foster some great experiences and bonds with a diverse group. The creativity of TTRPGs can be contagious, and spill over into other ventures, and bringing together such a diverse range of players on one platform is neat. The campaign I'm currently recruiting for, Guildrise, leans heavily into the British Isles/Celtic mythology and folklore, where the Fey are things to be wary of, in a setting where parts of the deep dark wilderness are beyond the grasp of Mortals. I’m building this world like a traveler’s guide, part gazetteer, part bestiary, part Explorer’s Guide to Talmhainn, and I invite you, the players, to contribute, take it with you, and spread the word of your adventures.

GM Style

I tend to see the Rules as Written (RAW) as handy guidelines. Though I have added a few house rules to make things interesting, doing my level best to keep close to RAW gives everyone the same idea of how they're going to be interpreted. I keep to official character class material for the same reasons. If you would like to use a homebrew or UA test class in a game, I only request to review it prior to that character's first session. The more time I have to prepare with you, the more connected I can make the world for you. If you drop in an hour before game starts, your introduction will be narratively up to me. With regard to story, I want players to leave a mark on the game, and believe that even a small action can have great consequences for the future. Do you spare a villain? Will they be back in greater force or go away to redeem themselves? Murdering NPCs in town? Expect dire consequences. As a rule, you can certainly try almost anything if it enhances the collaborative storytelling experience. With regard to the tone of my campaigns, I like to think I'm a pretty easy-going DM, and it's fair to say that my games are pretty casual, with low pressure role-playing. That said, I try to keep things in character and immersive to keep the game on track, and will nudge the players in that direction when necessary. My table is open to anyone and everyone so long as we're all respectful and willing to work together, to that end, I like to keep an open door for feedback and suggestions

Game platforms used
What's StartPlaying?

Tabletop Roleplaying Games Run by Game Masters

  • Find a game to join solo or search for a professional game master for you and your friends/coworkers/family.

  • Book your session and wait for the Game Master to approve you.

  • If you don't have a blast with your first game, your next game is on us.