Tess
she/her
5.0
(15)
Timezone
Language
Identity
About Tess
Hi y’all! I’ve been running games across a variety of systems for a decade, spending most of my time with Powered by the Apocalypse games, though I’ve spent my fair share of time with D&D 5E. My work as a GM centers player agency and celebrates diverse players, characters, and worlds, with a particular focus on making space for the queer community. My biggest success in the TTRPG space is producing Moon Harbor Heroes, a Masks: A New Generation actual play podcast, with a rotating cast of 24 performers, and our spin-off series, Moon Harbor Extended. My expertise, as mentioned above, is in Powered by the Apocalypse games: Monster of the Week, Monsterhearts, Thirsty Sword Lesbians, Avatar Legends, Babes in the Woods, and, of course, Masks: A New Generation. I also love exploring more indie games, such as Yazeba’s Bed and Breakfast, Die Laughing, Honey Heist, Anyone Can Wear the Mask, and Don’t Rest Your Head. My newest interest is the Stormlight RPG; as a massive Cosmere nerd, I’m excited to explore that world. I’ve run a few one shots and am eager to play more of it. Whether you’re a new player looking to play a game for the first time, an experienced player looking to explore an unfamiliar system, or a veteran looking for games to join, I’m your girl! Reach out! I'd love to help bring your stories to life!
At a glance
3 years on StartPlaying
5 games hosted
Highly rated for: Inclusive, Creativity, Teacher
Featured Prompts
I became a GM because
I love creating worlds (I'm a playwright, a director, a musician, a podcaster, etc.), particularly when I can collaborate with others to do so, so a college friend of mine suggested I try GMing. He was a forever GM, so it *might* have been selfishly motivated, but I appreciate it nonetheless!
My favorite books are
Mostly fantasy and horror nowadays: - I'm finishing a reread of Brandon Sanderson's Cosmere books and Isles of the Emberdark is my favorite book of all time. - I adore queer horror: Chuck Tingle, Andrew Joseph White, Grady Hendrix, etc. - And what horror nerd doesn't love Stephen King?
My favorite system of all Time is
Masks: A New Generation. I love a fail-forward mechanic: I don't want a failed roll to stop action, but rather propel the story forward. I have had players who wanted to fail, because it makes things interesting. Plus I love a superhero story, particularly one that explores identity and growing up.
How Tess runs games
I’m prioritize story and roleplay over the system and live by the rule of cool. Systems are crucial, of course – you can’t run a game without rules and structure – but I can’t count the number of times I’ve said, “Oh that’s rad, that just happens” or something like that. We’re creating a collaborative story and building a collaborative world; I don’t want a bad roll to stop that. On that note, I’m very much a “fail-forward” kind of GM. It’s the reason I love Masks and many Powered by the Apocalypse systems: failed rolls in my games don't stop the action. A failure just means that things will go awry, sometimes hilariously, sometimes catastrophically. If you’re a high-level wizard casting Fire Bolt, it’s going to happen; there’s no reason that spell wouldn’t go off. But a failure might mean the flames hit a precious artifact, a member of the royal court, or, even worse, the barbarian you’ve been crushing on for three sessions. I love making collaborative sandboxes. I encourage players to throw out world-building details or to jump in with a “Can I suggest that X happens?” Your game is not my novel; I don't need to control every single beat. My table will also always be welcoming; I’ve felt excluded far too many times as a trans woman to ever do that to others. You’re welcome with me, virtual or otherwise, as long as you’re kind to your fellow players.
Tess's Preferences
Systems
Game Mechanics
Game style
Roleplay Heavy
Theater of the Mind
Rule of Cool (RoC)
Sandbox / Open World
Realm Building