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Cost Per Player

$13.00
Grayson

Grayson (he/him)

5.0

(16)

Neurodivergent

3 years on StartPlaying

220 games hosted

Highly rated for: Storytelling, Voices, Teacher

About me

I started playing D&D in high school, funny enough I didn't like it. Turns out it was all due to the kind of DM and players I was with. Once I played with another group and DM with 5th edition. Something just clicked, and I found my favorite hobby. Hello I'm Grayson. I'm your very stereotypical nerdy guy, but hey lets just say it's classic haha. Growing up I loved playing make believe with my friends, and that hasn't changed, only how we do it. Instead of action figures and lightsaber fights in the park, I roll dice, make worlds, do voices, and narrate the action of heroes with my friends. I love story telling, world building, acting, and gaming. D&D combines all my loves into one amazing hobby. I've been playing D&D since it came out in 2014, and I've been running games of all sorts since then. In person, online, free, paid, friends, strangers, new, experienced, etc. What I love about this hobby is it allows for a deeper connection and more creativity then videogames or movies. YOU get to fight the kraken, YOU get to run past traps with treasure in hand like Indy, YOU get to fight group of Aliens like in Avengers, YOU get to travel across the world of darkness with the last shred of hope, YOU get to do all the things you have seen in books, movies, & video games... as a character of your design and deeply connected to the setting and campaign by working with the DM. YOU get to do so much, and you get to do it with others, people who you can eventually call friends. When we talk about the stories in our games, we don't talk about it like a scene we saw in a movie, we talk about it like it actually happened, like it was us involved. That is part of the magic of TTRPGs like D&D. Please read my full profile, and read my game postings carefully. I think the game works best when everyone is on the same page, and agree on playstyle.

GM Style

I love to role play, do voices, and really get into character. I run my worlds like they are living breathing worlds. NPCs and monsters behave like real people, and have depth. You can trick them or expect them to act like dumb video game AI's haha. I try to get players to think about their character, and role play them. This doesn't mean they have to do a voice. Role playing is more than accents and voices. Simply think about who your character is, and how they feel, and what they think. Then act on that. That's all you really need. I like to run the game using all three pillars of gameplay. Combat, Exploration, & Social Interaction. All of these things are done Role Play 1st, Roll Play 2nd. This means role play, narrative, description, and ideas come first, then we use the rules, dice, and other aspects of the game to figure that other stuff out. The rules are important yes, but they aren't set in stone, or the final authority. I the DM am the final authority. I try to be fair, and consistent when I house rule or homebrew. Combat comes up only when it makes sense and when in dangerous places, or if the goal involves combat. Combat ranges from simple monster bashing to tactical hard core danger. It will depend on the combat and the opponents, the goals, and the environment. Character death is possible in my games. I never aim to kill, but I for sure aim to challenge. Death can happen from that challenge. Balance is very important to me, and I run the game Mostly Rules as Written and Rules as Intended. However, I do use Rules as Fun and Rules as DM'ed when I think it's needed. I welcome discussion and questions, but I do have the final say as the DM. Also whether I run a free game or a paid game. I treat them exactly the same, if you pay me, its to run the game... not to cheat, break the rules, or get special treatment. I value my players thoughts and opinions, and I aim to give them a good game and what they want, but not if it's at the expense of the game as a whole or negatively impacts other players. I do use house rules in my games, many of which aim to do the following. - Increase challenge - Increase realism - Help establish theme, tone, and setting - Help establish class identity - Fix common sense stuff - Encourage role play over just mechanics - Balancing Some important examples are - Gaining a level of exhaustion upon failing death saves - Stricter Requirements on Feats & Multiclassing - Free feats to help with character creation ideas (even in 2024 5e) - Additional languages for spell casters - Additional equipment - Training & Time based leveling along with milestones

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