Alf (he/him)
5.0
(8)
3 years on StartPlaying
About me
I began gaming when I was 6, and ran my first campaign when I was 8. I’ve been playing and GMing ever since, for 34 years. As someone with high-functioning autism, HDHD, and some other learning disabilities, TTRPGs gave me an entry into the realms of knowledge and curiosity that traditional schooling could not. Roleplaying is what taught me to read, gave me my vocabulary and started me on my personal adventure to learn everything I can about everything. It also helped me learn to function in the world by helping me develop important skills in socializing and interacting with people. Unlike some hobbies, I equate roleplaying to any other team sport or group activity; the success of the group and enjoyment of all is the result of the skills, knowledge, and dedication of the GM and the players working together for a positive experience. I have run games for all ages, from children to seniors, and in multiple settings, including casual, semi-professional, corporate, and professional. I’m a published board game designer and have worked as a consultant for other game designers and game design companies, bringing to them an innate understanding and expertise in fundamental strategy and systems theory. All of my games are run in my custom world, which has dynamically evolved for 30 years. Many people comment on the experience of immersion they feel in a world with a rich sense of history to it. I take a lot of pride in providing a unique and immersive playing experience, including the use of music and art to help depict the world. Most of all, I take pride in being able to say that every player who participates in my campaigns leaves as a better, stronger player overall. Not only do they have a fun experience, but they become better strategists and tacticians, learn to explore knowledge on a wide variety of topics, and sometimes uncover hidden gifts in themselves, giving them more confidence. I have been a player many times, but GMing is where I live and what I love to do most.
GM Style
High level world building with detailed histories, societies, governments, cultures, and dynamic characters and stories Challenging problem solving opportunities, both combat and puzzle or situational Freedom to play a wide variety of character archetypes with few limitations Atmospheric, sensory experience that may include playlists, music, sound effects, maps, images, descriptions and terrain Adaptability to players’ choices and desires; not restricted to predetermined “story” Beginner level or novice to advanced level of play Linear or open world storytelling Epic level games available Excellent NPC interactions, humor, culturally specific details Varied cultures and histories, not limited to Eurocentric fantasy tropes LGBTQIA+ and BIPOC inclusive and friendly.
Game platforms used
Game Master Reviews (8)
If I was to describe Alf, I would say he is the embodiment of D&D DMing, he is the OG of D&D, he is the DMX of GMs *Arf arf*. As a DM he is very thorough about every little detail, from what the room looks like to the minute carvings of a handle of a knife. If you want a fully immersive game where you make your own destiny Alf's gon' give it ya! (Highly Recommend him)
Short Review Awesome GM that you have to play with at least once. Great for everything from first time gamers to hardcore dedicated life-timers. Long Review I’ve been gaming for nearly 40 years now 15 of which have been with Alf. It’s hard to nail down a single thing that truly stands out since he manages to bring an amazingly diverse set of skills to the table. Gaming with him is a unique event that I think will alter how must people view gaming and I’ll try to break down the main topics. World Building – This I think is easily one of the things that sets GMs apart. One of the things I think most sets Alf’s world apart is that it’s alive. The world exists outside of you and NPCs have lives of their own. This means if you leave an area and come back later things may change and you could be facing all new experiences as people have lived lives independent of your interactions. I’ve found myself finding excuses during his games to return to old locations because I’ve found myself forming a type of attachment to an NPC that has no bearing on the game. Learning – One of the most important things I’ve found in a GM is how do they handle people who’ve never gamed before. I’ve been in several games now that Alf has GMed with a brand-new player in our group of seasoned players. At those times he’s shown an amazing capacity to both challenge the veteran’s while still allowing the new player to keep up and be a vital contributor to the group. Freedom – As a general rule Alf has never told us “No, you can’t do that”, he’s always said his job as a GM is to tell you how the world reacts to your actions not what those actions should be. If you decide halfway through an adventure that you’re bored with the dungeon and want to become a pirate he’ll just tell you “Ok”. But you are also free to accept the outcome from your actions. If you decide all of the sudden you want to burn a village to the ground because “Why not” he won’t tell you not to do it, of course that now means your probably going to be hunter down for those murders since as I said before this is a dynamic world. This allows for an enormous ability to truly control the fate of your characters story and regardless of the outcomes I’ve always felt like it was my decisions that ultimately but my characters where they ended up.
I consider Alf to be the GM that taught be about what it means to be a good gamer. He strives to bring his campaigns to life in an immersive and layered way. The details and nuances are always delightful. From the simplistic village scape to a breath taking view of the stars up on the water. When you sit at his table expect to be in for a treat but also expect to learn. He will not coddle you. You and your party will tell the story and Alf creates the place where that can be done. As he often says " the game is only as good as what you put into it." You have to bring your full self to the game. It is worth it play alongside Alf. The challenges you will face in game not only better you as a player bur also as a person. He is very open to helping fellow players learn and create something unique. He loves to teach and share knowledge. You won't find another GM like him!
Alf is a fantastic GM, and playing with him has made me a better, stronger player. Alf's world really comes to life, and is full of various rich cultures and color and flavor. It is easy to become quickly immersed in it, and sometimes hard to remember it isn't actually real! It is easy to become invested in one of his games and the characters you make in them. Alf's NPCs are always particularly memorable. What I love about Alf is that the skills have I learned as a player with him have actually influenced other areas of my life. I am more strategic and tactical about things, better at seeing things on a system level even though that does not come naturally to me, and a lot more interested in looking up information and learning as many things as I can about a variety of topics. Alf is also super, super knowledgeable on game mechanics. it is impossible to play with him and not learn something. Although his games can be for casual players, really his style is best suited to people who really want to dig into the experience of RP, who like to be challenged and rewarded for those challenges, and who appreciate all aspects of the RPG experience, such as puzzle and problem solving. He is funny (hilarious, really) and his world can only be described as "epic." He is hands down the best GM I know.
As a person who never had any interest in playing any sort of TTRPG yet alone D&D i was convinced to try it out one day and Alf was the GM. i've been faithfully playing with one of his groups for 2 years now and wished i would have started playing sooner. The group i play with is in 3.5e and has a variety of player skills from other DM's to beginners. Alf's Sessions tends to focus and satisfy each players desires from the game. Whether it be the murder hobo wanting to do combat only, or the player that wants to lose themselves and focus solely on Roleplaying. The Ability to adapt to player decisions is much better than i've seen other GMs come up be it your players touching the big red do not touch button or just following the main story, or killing the main npc you needed, the ability to adapt and adjust that Alf can provide based on player decisions is always entertaining. There is a 0 tolorance policy for any sort of discrimination and ends up with the offender being perma banned from the play group so everyone can feel free to join and not be judged. Story time: 4 campaigns ago the entire party was a group of half-orc lycanthropes and in our travels ended up in a magical forest covered with elegant flowers and crystalline trees with these small creatures called mana snails. one of our party member picked up a mana snail and attempted to throw it to see what happens. After rolling a 1 a healthy group of dice where rolled as the player instead of throwing the snail spiked it into the ground beneath us and caused the snail to explode causing a chain reaction of exploding snails and burning flowers and crystalline trees. Within second of one of us doing something stupid and out of nowhere Alf was able to adjust and proceed with a different story aspect and repercussions for detonating an entire magical forest for the rest of the campaign. Everyone is not flawless though and i do have to point out what may be a turn off to some or even more encouragement to others. Sometimes the game is taken a tad bit to seriously however, if you are willing to commit and learn your stuff properly from character sheets to mechanics your fine no issue. Those who aren't willing to put in any effort are going to be told flat out about and it's a three strikes your out kind of system. TL:DR Alf is a passionate gamer who in a time where everyone is avoiding other people this man is trying to use gaming to bring us back together, and teach everyone a lesson about themselves along the way and I hope to see you at our table.
The thing I love most about Alf GMing is that he has created a whole world for people to enjoy. That he has made and created classes that were unimaginable. The best part none of them are OP they just fit into the rest of the D&D Classes that are out there and make for even more fun. He has a mind that does not get the credits it always deserve, but I promise that your experience with Alf will change the way you view gaming.
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