Scott
n/a
5.0
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Identity
About Scott
Hey! I am the lead designer for Thieves Guild Games. We design games for the OSR (Old School Renaissance), D&D, Powered by the Apocalypse, Year Zero Engine, Shadowdark and Savage Worlds. I am an Ace for Savage Worlds, cleared by Pinnacle Entertainment Group, Inc to design and publish material for SW. With 30+ years in the hobby, most of which is as a GM, and multiple systems under my belt, my GM toolbox is packed with clever ideas, tricks, and methods. Systems Played: Savage Worlds, Dungeons& Dragons 5e, Dungeon World, Spirit of '77, Rolemaster, MERP, D&D, The Sprawl, DCC, More Borg, Black Hack, Call of Cthulhu, Star Wars d6. Games Designed/Published: Neon Blood, Oubliettes, Sorcery + Reavers, Eberron 5E, Savage Worlds Narrative Action Chase Deck.
At a glance
4 years on StartPlaying
Highly rated for: Storytelling, Rule of Cool, Creativity
Featured Prompts
My 3 systems I'd bring to a desert island would be
SWADE, YZE, Castles and Crusades
The three words my players would use to describe me are...
Fast, Furious, Fun
When I'm not running games I'm...
Designing them!
How Scott runs games
Fluid creativity, play upon player ideas and feedback via character interactions. No forced roleplaying, instead I ask leading questions and let the players interact at their level of comfort.
Scott's ideal table
At my table, we're telling stories that matter. Stories with consequence, where blades break, oaths bind, and ruin waits for those who aren't paying attention. I run mythic, human-centered fantasy inspired by deep cultural worldbuilding, moral weight, and brutal, tactical play. The setting is living, complex, and often unforgiving—but never unfair.
Featured Prompts
I am for a vibe that's...
Low magic, high consequence. Tactical combat, meaningful downtime. Exploration, spiritual consequence, and philosophical grit. Think Conan meets Zothique, with a touch of Apocalypse Now mysticism.
If you're into ___, you're going to love my table
You enjoy tough choices and living with the consequences; excited by lore and world immersion—but you don’t need to read a novel to engage. You’re not here to "win" the game, but to live as your character and see what happens. You thrive in systems that reward creativity, risk, and collaboration.
Scott's Preferences
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