Waterdeep: Dungeon of the Mad Mage

Dungeons & Dragons 5e on Discord, Roll20

Dungeons & Dragons 5e



About the adventure

Delve into the mega-dungeon of Undermountain, surviving the traps and tricks placed by the maddest of all mages! This game is open for everyone, new players to veteran players! This game will start with characters at level 5 and work it's way up to everyone reaching level 20. This campaign will present the classic dungeon of the mad mage with the addition of expanded homebrew areas on each floor and homebrew items! This is a long campaign, so please be ready to join a game that is in it for the long haul! So prepare your spells, polish your weapons, and raise those shields as you enter an epic dungeon! Alongside the classic dungeon crawl and combat, puzzles of all sorts, there will also be fun roleplay opportunities with NPCs, and there is always time for roleplay amongst the party so that their bonds may grow!

Professional Game Master

Comet the Warlock


5 Reviews


4 years as a TTRPG player

0 years as a Game Master

11 games hosted

Brings Every D&D book in, roll20 to the table

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Additional Details

How to prepare

Please have roll20, at least a mic, webcam is optional, a character concept, and a dndbeyond account (a free account allows you to build up to 6 characters, no need to buy a subscription unless you personally wish to).

What I provide

I will bring the books, maps, creature tokens, music, and the story to each session. Roll20 also provides dice for everyone to roll virtually.

Gameplay details

This game contains exploration, slaying of monsters, captives, violence, and standard dungeon and dragons roleplay. We will be using the module for the Mad Mage on roll20, but I have found that using discord to communicate with each other tends to work better as well. Safety Toolkits used are: X, N, O cards, Luxton, Lines and Veils, and Open door to help keep every safe of mind and comfortable. I will have zero tolerance of bullying, racism, homophobia, transphobia, sexism, and the like, this is a space where everyone should feel welcome and I am grateful to those who aid in keeping this space as such

Content warnings


Safety tools used


How will character creation work

The first session we will work together as a group to create characters, I do ask that you do have a character concept prior to the game for us to work through. We'll use dndbeyond to create everyone's characters and help keep track of everything. On top of the races and classes, I do have a few homebrew races and subclasses that are available to players as well as a summoner class and a witch/hexer class if either of those interest you at all, unfortunately there is no way to add those two stand alone classes to dndbeyond so those classes will involve more pen and paper as the story progresses. We will roll stats during the first session, rolling 4d6's and dropping the lowest die roll. In this campaign we will also be starting at level 5. In the story, you have all been drawn to treasures, or the fame, or the secrets that hide within the dungeon of Undermountain.

Players can expect

  • Combat/Tactics: High
  • Roleplay: Medium
  • Puzzles: Medium
  • Experience Level: Open to all

Player reviews (5)

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Waterdeep: Dungeon of the Mad Mage

5 Reviews

Price per player-session
You will be charged when a session starts


  • Duration: 2.5 to 4 hours
  • Number of players: 2 to 6 players
  • Experience required: Open to all
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