Walking the Shadow Road: D&D in Midgard
Dungeons & Dragons 5e on Fantasy Grounds, Discord
Price per player-session
You will be charged when a session starts
$25.00
Information
Duration: 3.5 to 4.5 hours
Number of players: 2 to 6 players
Experience required: Open to all
Price per player-session
$25.00
About the adventure
The age of heroes is dead, and the bridge to glory is broken—Bifrost fell long ago. The world is lost in an age of war, of dark wilderness and lost empires sunk beneath the waves. Only magic and the warmth of hope keep lights aglow. The omens are dire. The roads to the shadow realm are open again, and the fey have returned to claim their ancient tribute. In the north giants prepare for Ragnarok, while the goblins in the west grow restless. In the Crossroads, the shadow of the vampire princes falls across the land. The World Serpent is stirring - and not even the all-knowing Baba Yaga can say what will happen next. In this dark time, heroes must arise to claim the crowns of Midgard and restore the jewels to her scattered thrones. New heroes must lead a return to glory! Midgard, published by Kobold Press, is a masterpiece of a world, steeped in flavor. It's still D&D, with all the same rules - and more! New races, new class options, and foes and monsters the likes of which you've never seen. It's whimsical - there are Bearfolk, and a Beer god and domain, so with enough status, you can be a Bear Beer Bishop. It's terrifying - the Empire of Ghouls is an entire nation based on hunger, and it's growing. It's whimsically terrifying - When the Fey Court demands to know why you interfered with a legitimate assassination, you might answer in watercolour, in dark chocolate, or in the key of C minor. Choose wisely. In this campaign, we'll go from beginning adventurers to (if the Gods favor us) movers and shakers in the world of Midgard. You might even rule a kingdom one day, or create one, or destroy one. If you want to immerse yourself in a dark world of deep magic, join us.
Additional Details
How to prepare
Microphone required. Download and install Fantasy Grounds CLASSIC (not UNITY, which is different) - choose the free Demo version, leave the license key blank. That download is here: https://www.fantasygrounds.com/home/FantasyGroundsClassic.php
What I provide
a world to explore, to save, or to conquer!
Gameplay details
Parts of this campaign will come from published works - with over 170 Midgard adventures in print, these are great resources. Stringing them together will be homebrew content, and the plots and goals you develop as you become familiar with the world. Action will be rewarded; "do something, even if it's wrong" is good advice for this game. Time will pass and the world will change, with or without your actions. Gaining status may unlock new resources - but as it protects you from some risks, it opens you up to others. My table is open and welcoming to everyone. People of different ages, playing experience, genders, identities, and ways of processing information may be present; deal with it and be kind. Your CHARACTERS will experience rage, sorrow and terror, but YOU should always be comfortable. If any content or behavior is making you uncomfortable, you can whisper me in FG text chat - a "X" is enough - and I'll steer it another direction.
Content warnings
(none)
Safety tools used
Breaks
Open Door
X, N, and O Cards
How will character creation work
Characters can be created in my intro session, "The Impenetrable Fortress of Dib", offered separately. Or, you can choose from a stable of prebuilt characters. Or, you can tell me AT LEAST 24 HOURS BEFORE THE GAME what class, race, and background you want, and I will build it for you. Ask me on Discord for a list of available classes, races and backgrounds. If you're joining this campaign in progress, you'll start at the appropriate level.
Players can expect
Combat/Tactics: High
Roleplay: High
Puzzles: Medium
Experience Level: Open to all
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