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The creation of the guild of adventurer's (Political side)

The creation of the guild of adventurer's (Political side)

Dungeons & Dragons 5e on Discord

Price per player-session

You will be charged when a session starts



  • Duration: 2 to 6 hours

  • Number of players: 2 to 6 players

  • Experience required: Intermediate

Price per player-session

About the adventure

It’ll be a 2nd level character campaign with y’all turning 3rd after our intro session! The world is Estial a world renewed after previous heroes had to reset the world to stop a villain who was trying to become a god and almost succeeded. Now there’s an attempt at making a central government called the union of rulers. A sorta democratic sorta not government whose main goal is to establish the paths and communication between kingdoms and the adventurers guild! You’ll want to make any kinda character (homebrew allowed as long as I give the ok) that wants to either assist in the world uniting or helping settle the adventurers guild by meeting brilliant adventures and recruiting them and establishing new guilds and fighting monsters and classic bad guys. Combat will be lower for this campaign as it's more focused on the politics and espionage side of this story. You are gathered in a ballroom at the grand castle of king quicksilver. He stands before you at the end of a long iron oak table. He explains that he is desperately gathering adventurer's from across the lands to aid him in his journey to bring peace among the kingdoms and by making the adventure's guild he can do just that. By setting up one in every major kingdom and several outpost along the way he can use adventurer's and mercenaries as servants of justice. All for the coin that the people or crown can provide. He explains how he's been sending spies and servants to gather info on the safety of the lands in regard to the kingdoms ability to protect. Since the royal armies are usually at the beck and call of their leader, The king argues that the people won't be protected if the leader ever just decides to pull their troops. So, the adventurers who truly want to help the common folk or make some coin can. He asks all of you to go out, meet with your assigned kingdom and convince them to join our cause of union and safety

3 years on StartPlaying

Additional Details

How to prepare

Please be prepared with a character you'll have fun with, a mic in order to communicate and a discord in order to join the sessions.

What I provide

I have my own dice that I can roll for anyone with, I have the base D&D books on hand and some extras such as Volo's guide to monsters, and finally, I'll be bringing a camera and some maps and images to aid visualizations.

Gameplay details

This game will be 18+ with occasional graphic description and lots of humor. No offensive humor though. (E.G if the party investigates a werewolf issue there may be a brief description of a cow and how it was killed for hints as to what did it.) Player's should have a mic and a discord in order too play a theater of the mind session. Sessions will be held on discord in a server that the dm has made for your group.

Content warnings


Safety tools used


How will character creation work

Please feel free to make a character that you feel will work with the description of the campaign. If you need help I'll be happy to help in the discord group on a channel I'll make for character creation and discussion.I do not care how you make your character sheet (In person on paper,text format, dndbeyond, etc) as long I can easily gather the following info on your characters: Name, hp, ca, stats, weapons, backstory.

Players can expect

  • Combat/Tactics: Low
  • Roleplay: High
  • Puzzles: Medium
  • Experience Level: Intermediate

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