![The Blind Cavern](/_next/image?url=https%3A%2F%2Fspg-images.s3.us-west-1.amazonaws.com%2Ff1611270824030x110439255517584600%2FTBC.jpg&w=3840&q=75)
The Blind Cavern
Dungeons & Dragons 5e on ...
Price per player-session
You will be charged when a session starts
$15.00
Information
Duration: 3 to 5 hours
Number of players: 2 to 6 players
Experience required: Open to all
$15.00
About the adventure
While they're not the smartest of the dragons, white dragons are certainly some of the most dangerous. And the adult white dragon Skullcollector is no exception. Born with a proper name, Skullcollector gained its vile nickname from its dreadful hobby: collecting skulls. Currently, Skullcollector is holed up in the old Blind Cavern near the base of The Knife, one of the tallest and most dangerous mountains in the tail (northeastern bend) of the Basilisk's Spine. Temperamental and flakey, Skullcollector has trouble finding good help. However, a ragtag group of hobgoblins led by a one-eyed fire giant named Graam have teamed up with Skullcollector to help the dragon find new skulls to add to its hoard. In exchange, the crew keeps the treasure Skullcollector doesn't want—basically everything else. The Blind Cavern is an icy passage leading through part of the mountain. The terrain just outside the cavern is difficult to traverse, making the cavern ideal. Despicable creatures who know this often use it as an ambush point for passersby. Recently, Skullcollector's squad captured an old hermit who lives just south of the cavern. You have been tasked with rescuing the hermit and defeating the dragon.
Additional Details
How to prepare
all you need is a mic, roll 20 account, and discord account to talk .
What I provide
Game will have maps and be able to roll dice in game,
Gameplay details
This one shot is a low exploration/low role-play/and high combat adventure
Content warnings
(none)
Safety tools used
(none)
How will character creation work
You can create your own via dndbeyond and send me link before game, no homebrew and all ua run by me first. or we can extend play time to incorporate character creation
Players can expect
- Combat/Tactics: High
- Roleplay: Low
- Puzzles: Low
- Experience Level: Open to all
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