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The Blessing of Bahamut (lvl 11 one shot)

The Blessing of Bahamut (lvl 11 one shot)

Dungeons & Dragons 5e on D&D Beyond, Discord, Roll20

Price per player-session

You will be charged when a session starts

$25.00

Information

  • Duration: 3 to 3.5 hours

  • Number of players: 2 to 6 players

  • Experience required: Open to all

Price per player-session
$25.00

About the adventure

After dealing with the dragon madness curse for so long, the only solution seems to be to reach out to Bahamut himself. The only way to achieve this currently is to go through the temple of trials and meet him at the top, but only the worthiest heroes stand a small chance for success. Demonstrate you are worthy of saving the continent in this intense lvl 11 one shot!

2 years on StartPlaying

614 games hosted

Highly rated for: Knows the Rules, Creativity, Inclusive

Average response time: 1 hour

Response rate: 100%

Additional Details

How to prepare

Required: -A mic -Decent internet connection -Discord (Free) -Roll20 account (Free) -DnD Beyond account (Free) -Beyond 20 (Free DND Beyond browser extension) -A good attitude Optional -Experience -Video

What I provide

I bring complex maps, knowledge of the rules, and a deep desire to have a good time with like minded individuals.

Gameplay details

I will sent the Consent Checklist, discord invite, and D&D Beyond campaign link upon acceptance into the game so you and I can prepare for the adventure, feel free to reach out if you have any doubts.

Content warnings

    (none)

Safety tools used
  • Breaks
  • Monte Cook RPG Consent Checklist
  • X, N, and O Cards
How will character creation work

All WotC material is approved. Multiclassing and feats are accepted Free feat at level 1. Variant human and custom lineage are banned. Starting level is level 11. Ability scores are selected with standard array or point buy. Tasha's Origin Customization is allowed (assign your racial ability score increases however you like) Use starting items from your class. Each player has 9 points to use towards what magic items or additional starting gold it wants for their character. The points work as follows. - 1 point for a common magic item or 500 gold. - 3 points for an uncommon magic item - 5 points for a rare magic item - 7 points for a very rare magic item You can also use gold to purchase items according to Sane Magic Item Prices. You are considered to have enough spell components to cast any spell that needs components with gold value, one time. You can use gold to buy more if you want, but some could be found during the adventure.

Players can expect

  • Combat/Tactics: High
  • Roleplay: Medium
  • Puzzles: Medium
  • Experience Level: Open to all

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