The Bizarre Bazaar!
Dungeons & Dragons 5e, Homebrew Game on Discord, Foundry VTT
Price per player-session
About the adventure
The Guild of the Bizarre is a massive guild, the largest in existence in your world. So large that the presence of the guild hall itself has created so much traffic from Guild-Members and Non-Guild members alike, that a sprawling metropolis grew in the middle of the arid wastes of the desert surrounding the hall itself. The city itself floats aloft over shifting sands, held by massive arcane structures at each cardinal direction, with chains that glow and resonate with a soft purple blue-glow attached to the levitating foundations of the city. Endless waterfalls spill into waterways inside the city, spilling out and creating desert rivers below. An array of Favela have sprung up beneath the shadow of the city, with barely any sunlight reaching into the landscape underneath the city. Above in the city, at the tallest spire, and reaching all the way down even to the Favela grounds, is the Bazaar. A massive, interconnected market. It rests inside a large spiraling tower and reaches down from the floating city and sits calmly on the ground inside the Favela. Within the tower itself, are merchants hosting every kind of curiosity and temptation, the Bazaar has anything any mortal could desire, as well as a selection for those who do not host such futile concerns. Everyone alive knows of the Bizarre and their Bazaar, and everyone wants to be there. For fame, conquest, belief, history, love, or life. It is the place to be. This world is incredibly real, characters must meet their daily needs. Eat, drink, sleep, and shelter are requirements for players. Injuries persist, and each action has consequences on the massive, 1,400 page module itself. That being said, intermediate players and above would be more comfortable than new players to D&D.
How to prepare
Players should have an adequate knowledge of their concepts for their classes and sub classes, as well as general appearance and features. If discussed, players will need to download Tabletop Simulator and perform the tutorial therein. Otherwise, Google Chrome is the best web-browser for Foundry.
What I provide
I will bring maps and the like for the virtual settings.
Game-play varies heavily based off the context of the party. If the party decides to adventure into lost ruins in search of exotic magics hidden away in the rolling sands of the desert, more mystery and combat would be expected. With less emphasis towards role-playing. I'm very flexible when it comes to DM'ing with players, and whatever direction the players choose to delve into, is where the game-play is taken. A lot of this due to the virtual aspect will have to be done via Field of the Mind, meaning that unless Tabletop Simulator's 3D mapping is used, only 2D elements can be used and will lean heavily on the spoken explanations I provide players. Agreeing to play in this campaign is an agreement that you and your character's actions and decisions may or may not be used in a written media created by me for the purposes of novelization.
Safety tools used
How will character creation work
Characters begin at the trusty level one, character creation will happen during session one, with everyone in the call. I'll ask how we want to do stats, answer questions about the world and we'll develop backstories. Later after session one, which won't fall into the actual story line, I'll work with each player specifically about their characters and what not. It's encouraged that players have ties to the world, and even the other player characters.
Players can expect
- Combat/Tactics: Medium
- Roleplay: High
- Puzzles: Medium
- Experience Level: Open to all
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