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Spelljammer - Adventures in Wildspace (5e)

Spelljammer - Adventures in Wildspace (5e)

Dungeons & Dragons 5e on Roll20

Price per player-session

You will be charged when a session starts



  • Duration: 3 to 4 hours

  • Number of players: 2 to 6 players

  • Experience required: Open to all

Price per player-session

About the adventure

"While far into the vast unknown, the strong wing'd Eagles bend / Their venturous flight, in Human forms distinct; thro darkness deep / They bear the woven draperies; on golden hooks they hang abroad / The universal curtains & spread out from Sun to Sun / The vehicles of light..." - William Blake, The Four Zoas; "Vala: Night the Second", lines 150 - 154 A 5th edition conversion of the classic Spelljammer modules. Step aboard a space-sailing Galleon into the vast, unknown reaches of the universe to seek adventure and riches. Multitudes of worlds and opportunities encased within crystal spheres float through Wildspace; a turbulent, rainbow ocean that fills the cosmos. Encounter dangerous aberrations, fantastic ships, and and worlds both new and familiar.


3 years on StartPlaying

468 games hosted

Highly rated for: Creativity, Inclusive, Knows the Rules

Average response time: Under 1 hour

Response rate: 100%

Additional Details

How to prepare

Please have a microphone ready to use. Camera is optional!

What I provide

Additional feats, spells, and rulesets to play in Spelljammer. A mildly chaotic chart to generate new spheres and planets as exploration progresses. I have Xanathar's Guide to Everything, Volo's Guide to Monsters, and Tasha's Cauldron of Everything on hand to reference! More than happy to convert your character sheet to a form-fillable PDF to have on-hand outside of roll20 if you'd like to print it off!

Gameplay details

* Story-driven gameplay. Your characters' personal tales will develop as the plot advances. * 'Landing Crew'-based play. House multiple allies, characters, and passengers, aboard your vessel as you traverse the universe. * The initial story is semi-linear, but you’ll still find reactionary play and consequences to the decisions you make. Make meaningful choices throughout the course of the campaign, even from the beginning. Past the initial series of quests that introduce you and your party to the Spelljammer, we'll move forward to open world exploration.

Content warnings


Safety tools used


How will character creation work

Character creation is based out of Faerun's core races (PHB) and classes; with Artificer and Blood Hunter available as class choices. Any published subclasses are allowed; if something comes up via UA, it will be a case-by-case basis. For those seeking to take part in 'building a crew' once the initial quest is complete, Volos Guide to Monsters, and Tasha's Cauldron racial rules will be allowed. We'll arrange a session 0 prior to gameplay to get to know one another and build characters together. (no charge for session 0!)

Players can expect

  • Combat/Tactics: Medium
  • Roleplay: High
  • Puzzles: Medium
  • Experience Level: Open to all

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