Secrets of the Gray Volcanos
Dungeons & Dragons 5e on Roll20
Price per player-session
About the adventure
This Campaign will take players through the mysteries of these uncharted territories. Exploring the Secrets hiding beneath the stone and Igneous that formed them. Whispers tell of a darkness looming, tales of ghosts, and a wonderous maiden keeping something at bay. It starts in the land of Sothiath, a land once used as the battleground of the different Pantheons. The gods taking out their anger and hatred for each other has caused the world to lose many of their cultures and great cities. Island, Continents, and Seas all at the whim of these gods. Finally enough was enough a group now known as the Wizards' Guard gathered practitioners of all the different schooled, and started performing a ritual to cast the deities out of their world. Through much trials and tribulations they finally exceeding, Locking God direct influence into the World of Sothiath. They can still imbue their followers with power, however they are locked at the gates to the world. Without the god influencing the lands began rebuilding, many building cities, or empires. Trying to establish the world back to the way it was before the catastrophes that happened. As the world started to get back to normal is when the Orc struck. The Orc King struck out at the nearby human cities with no official Military or Army in the kingdoms the Orcs walked across the lands, by the time the Armies were formed they were marching on the Dwarven Capital of Daggarnon. A joint force of Elves, Humans, and Dwarves were organizing for a defense against the armies. However, when the time came, Daggarnon fell, The Elves and Humans never showed up. The Humans flanked while attempting to get to the city were forced back, and the Elves never told of what held them back. The Orcs with the help of Allies swarmed the Dwarven city, and then disappeared. Vanishing into the Badlands taking most of the Dwarven culture and things with them. The World is healing and keeps healing as they reform the cities and attempt to solve the mysteries of the Orcs disappearance.
How to prepare
Webcam is encouraged, Microphone is required. I can help out with getting a microphone to proper settings as well to ensure that everyone has a decent volume level and clarity. This is to ensure that it doesn't become a distraction during session. For character sheets and other that is up to the player. All I wish from the player is an idea of a character. Something as simple as "Elven Archer who relies on his skills for combat rather than magic." Something that has an idea developed out that can help me get a clear picture of my players character to help them develop it. At the end of the day if you want something that doesn't 100% fall within the official Wizards of the Coast books, I can still work with you to develop or find something that makes sense with your character. I prefer you to have read over the basic rules. However, that isn't required, If rulebooks overwhelm you and scare you away from the game. It's very easily to talk them through it. Tabletops can seem intimidating when you only look at the rules. Going over the situations as they come is very acceptable. The Character sheets and rolling will be handles 100% in Roll20. This is the easiest way to get a fair rolling system.
What I provide
I will be providing the setting, and situations. As well as any maps that will be needed for the session. I don't personally provide the artwork or anything like that for the session.
I attempted to have 1 combat session at least per session. I definitely push my player to RP situations out, so if you narrative gives way to allowing them to talk a situation out in detail. I try to encourage it. At the end of the day my setting is supposed to provoke thoughts and allow the characters/players to make decisions. Some being difficult ones that might require morale dilemmas and possible rifts. I want plays to develop their characters in a way that allows everyone to enjoy it.
Safety tools used
How will character creation work
I usually run a session 0 gathering players. However, with new players I usually attempt to do a One on One session to kind of walk them through small situations so they get a feel for the game.
Players can expect
- Combat/Tactics: Medium
- Roleplay: High
- Puzzles: Low
- Experience Level: Open to all
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