Rat's Nest Inn

Rat's Nest Inn

Dungeons & Dragons 5e on ...

Price per player-session

You will be charged when a session starts

$20.00

Information

  • Duration: 2 to 3 hours

  • Number of players: 2 to 6 players

  • Experience required: Intermediate

Price per player-session
$20.00

About the adventure

Players start in Yorn, a once glorious Elven city that was founded upon a gold mine. Now it is the only location for the refugees flocking to its safety. The beginning of the adventure will lead players through a mysterious set of events that will push the players intellect to its max. With unwinding plot points, fierce and steady combat: the players will evolve the story and make it as their own. With danger around every corner they will find themselves needing ally's as much as they make enemy's. Players can choose to explore the town and take part in the DM's narrative, or they can take their coin and explore the surrounding landscape and uncover the mystery's abound. If you want to explore in depth character building that explodes with interlaced combat all the while laughing with a group of strangers than this is the place for you. Come have a seat at the table and enjoy!

3 years on StartPlaying

Additional Details

How to prepare

If you plan on rolling dice at your table that is fine, just have a set ready. If you dont have a set I can roll or you can use an online version. Again we use the honor system. I have been a DM with 1000s of players and know when cheating is evident.

What I provide

Explained already.

Gameplay details

Try to mix 60/40 role playing/combat. The first 4 sessions are planned to take place in a very large mid fantasy city. Between sewers and slums, to districts forbidden to players. Without initiative players will take turns adding input to what their characters will do. The DM will sometimes call out players when needed depending on situations. Team work is highly encouraged and any party conflict (theft, taunting, or fighting) is not allowed. Players can play open alignment but its highly unlikely that Chaotic Evil alignments to go far. This is not an evil campaign, but players aren't forced to play the heroes either. I am currently writing a campaign book and this story has done been told many times. Each time i run it i build upon the book and work out the bugs. Your not only telling a story with your friends, your story will help shape content for future DM's.

Content warnings

    (none)

Safety tools used

    (none)

How will character creation work

Would like to have a session 0 where players can talk and work out what they each would like to play. Depending on the time it takes players may start the game shortly afterward. Players will start level 3. As a DM i use a honor system. No game is ever fun if you have all 20's. Learn to embrace your weakness and let those things have a special story. Stats aren't just numbers. They are sculpting tools that should help you learn who your character really is. There is not a high need to have an extensive back ground. Maybe as you play you learn who your character is and how he or she fits into the story. t

Players can expect

  • Combat/Tactics: Medium
  • Roleplay: Medium
  • Puzzles: Low
  • Experience Level: Intermediate

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