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Press Start | Fabula Ultima Intro | JRPG-Inspired Fantasy

Press Start | Fabula Ultima Intro | JRPG-Inspired Fantasy

Fabula Ultima on Foundry VTT, Discord

Price per player-session

You will be charged when a session starts

$25.00

Information

  • Duration: 3 to 4 hours

  • Number of players: 2 to 6 players

  • Experience required: None

Price per player-session
$25.00

About the adventure

Boot up your NES and jump into an adventure straight from the whimsy of childhood past. This is Fabula Ultima, a game about a group of plucky heroes travelling the world aboard airships and big bipedal birds. They'll collect magic crystals, bond with powerful elementals, and do battle against tragic villains and twisted gods. Create your character and start up a new game with us.

LGBTQ+
Queer
Neurodivergent
Artist

3 years on StartPlaying

725 games hosted

Highly rated for: Storytelling, Voices, Creativity

Average response time: 1 hour

Response rate: 83%

Additional Details

How to prepare

Players do not need to read the rules ahead of time but should prepare at least a basic understanding of the tropes in the JRPG genre this game emulates. Final Fantasy, Dragon Quest, Kingdom Hearts, all are solid points of reference.

What I provide

I will bring the Foundry VTT, an enthusiasm for dramatic storytelling, the Fabula Ultima ruleset, custom music, and thousands of hours of experience with tabletop gaming to the fore.

Gameplay details

Players will discuss their content expectations and fill out a Lines & Veils document prior to the camapgin. In general, Fabula Ultima is a light-hearted game that features some discussions of violence, action, and adult subject matter, but handles it all with an eye towards PG-levels of content depiction. In Fabula Ultima, players assume the role of adventurers that travel the world, engage in turn-based strategic combat against monsters, and seek to heal the wounds left behind by the past. The rules are designed to encourage freeform exploration and narrative resolution of problems, with a more detailed engine to run combat in the classic style of tactical JRPGs from the 90s. Balancing party skills, vulnerabilities, monster abilities, and more will be crucial for victory. Players can always affect the ongoing story by spending a special resource called Fabula Points.

Content warnings

    (none)

Safety tools used
  • Aftercare
  • Bleed
  • Breaks
  • Debriefing
  • Lines and Veils
  • Luxton Technique
  • Luxton Technique Discussion
  • Open Door
  • Session 0
  • Stars and Wishes
  • X, N, and O Cards
How will character creation work

We'll be making characters together during the introductory session, as well as creating the general world and theme of our campaign. You are free to discuss ideas with the group beforehand, but don't commit to anything until we decide on our setting.

Players can expect

  • Combat/Tactics: High
  • Roleplay: High
  • Puzzles: Low
  • Experience Level: None

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