Legends of Wildemount

Dungeons & Dragons 5e on D&D Beyond, Discord, Roll20, Theater of the Mind

Dungeons & Dragons 5e

D&D Beyond


About the adventure

It is the year 835 post-Divergence, and tensions are building between the expansionist Dwendalian Empire and the secretive Kryn Dynasty. Soon, the two belligerents will begin open hostilities, and many lives will be changed...or ended. Many of these great events will center around a group of adventurers which will become known as the Mighty Nein, but our story isn't about them. In the North of the Empire, in the region known as the Zemni fields, there is a place called the Amber Crossroads, where five roads meet not far from the Imperial capital of Rexxentrum. These roads bring all sorts of travellers together; wealthy nobles and bureaucrats from Rexxentrum, Elves and Druids from the Pearlbow Wilderness and Bysaes Tyl, explorers and relic-hunters from Icehaven, and Dwarven mercenaries and soldiers from Pride's Call. Among all these different people from far-flung corners of the Empire, we find a new band of adventurers coming together to create a new destiny for themselves. Will they take a hand in the looming war? Will they protect order and the status-quo, however flawed it may be, or fight to change society to their own image? Will they defend the people, or fight only for themselves and their own goals? How will history remember them? This will be a custom sandbox D&D campaign set in Exandria. The storyline will mostly be based on your characters' goals and motivations, with each character getting at least two short arcs during which they are at the forefront, although I'll try to weave backstories together wherever possible so that we aren't focusing on just one person at a time. We'll start in Wildemount, although Tal'Dorei is also on the table for later points in the game, to whatever extent the group is interested! We'll run sessions of 2-3 hours every week, rarely going longer if the group is okay with it.

Professional Game Master



48 Reviews


9 years as a TTRPG player

9 years as a Game Master

223 games hosted

Brings tons of books for various systems, skill with several different VTTs, and an enthusiasm for character-driven storytelling to the table

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Additional Details

How to prepare

At minimum you'll need a free Discord account, a microphone, and a reasonably quiet place to play so that we can hear you without too much background noise. You'll also need to create a free Roll20 account to play. We typically don't use webcams. If you want to run your character from D&D Beyond, you'll have to install a browser extension called Beyond20, which takes your rolls from D&D Beyond and displays them in Roll20. It's available for most major browsers, although at the moment it seems to work best in Firefox.

What I provide

I'll be building the story as we go, based on your characters' backstories, goals, and flaws; as well as a few elements all my own. Since I can't always predict where your characters will go or what they'll do, there will be a lot of times when we won't use high quality battle maps, and just use a blank grid, or even run combat in Theater of the Mind.

Gameplay details

I use the following list of Lines & Veils in all games I run, which will always be posted and pinned in the Discord discussion thread for this campaign. Players are encouraged to unilaterally add to this list at any time and with no explanation required: LINES: • Sexual assault/harrassment, Homophobia/sexism/racism or other types of bigotry • Slurs or derogatory language related to these types of bigotry • Real-world politicians and political parties. VEILS: • Harm to children/animals/misc innocents (usually mentioned as background only) • Sexuality (fade to black) • Abuse/emotional manipulation/gaslighting (case-by-case) • Torture (fade to black) In addition, you're encouraged to stand up and walk away from the game at any time if you feel uncomfortable. If you can tell us that you're going, that's great, but not mandatory. Finally, if we have a particularly intense session, whether because of a character death, inter-party conflict, or some other reason, I'll encourage the group to stick around after the session for a debriefing, to help process the events of the session.

Content warnings
  • Alcoholism
  • Alcohol Use
  • Animal Death
  • Blood
  • Character Death
  • Child Abandonment
  • Classism
  • Death
  • Drowning
  • Execution
  • Fire
  • Gore
  • Hangings
  • Illness
  • Insects
  • Language/Cursing
  • Memory Erasing
  • Murder
  • Scars
  • Violence
  • Warfare
Safety tools used
  • Breaks
  • Lines and Veils
  • Open Door
  • Session 0
How will character creation work

You're welcome to build your character on your own or bring a concept that you've previously built. If you're new to the game, I'll be happy to walk you through character creation. I also highly encourage you to use the Heroic Chronicle tables in Chapter 4 of Explorer's Guide to Wildemount to build your backstory. You're welcome to throw out random rolls that don't fit your character, and I can walk you through that if you don't have the book. You can build and run your character on D&D Beyond with a browser plugin that unifies D&D Beyond and Roll20, although I'll want to keep up-to-date versions of everyone's character sheets on Roll20 as a backup.

Players can expect

  • Combat/Tactics: Medium
  • Roleplay: High
  • Puzzles: Low
  • Experience Level: Open to all

Player reviews (48)

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Legends of Wildemount

48 Reviews

Price per player-session
You will be charged when a session starts


  • Duration: 2 to 3.5 hours
  • Number of players: 2 to 6 players
  • Experience required: Open to all
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