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Last Gasp: A Desert Tomb Adventure (5e One-Shot)

Last Gasp: A Desert Tomb Adventure (5e One-Shot)

Dungeons & Dragons 5e on Zoom

Price per player-session

You will be charged when a session starts



  • Duration: 2.5 to 5 hours

  • Number of players: 2 to 6 players

  • Experience required: Intermediate

Price per player-session

About the adventure

Beneath shifting desert sands lies a tomb long sealed. Its ancient king, restless damned heretic of his people, is stirring once again. A strange artifact has been uncovered and found its way into the hands of wealthy industrialist, philanthropist, and avowed pith helmet owner Hammond Delacroix, who just commissioned you and several other adventurers to accompany him on an expedition to unlock, explore, and research (read as: pillage) the crypt of the heretic king. What could go wrong? Last Gasp is a 5e one-shot from Dan Dillon and published by Kobold Press that does a phenomenal job of simulating an edge-of-your-seat expedition into the heart of a trap-laden tomb. While I've taken the liberty of changing a few of the original adventure's character choices (like replacing the stereotypical tomb-pillaging, hookah-smoking cowardly merchant with a much more believable stereotypical tomb-pillaging, pipe-smoking, condescending imperialist magnate,) much of the adventure is being run as written. It includes an awesome gimmick, some incredible ambiance, and, of course, plenty of puzzles, traps, enemies, and treasure to be encountered. Original adventure available here: which is incidentally also where the cover photo is taken from.


3 years on StartPlaying


2 games hosted

Additional Details

How to prepare

Please have: a mic, a 6th level character made, and preferably both a zoom and a roll20 account. We may end up only using Zoom. Please also have dice or a digital roller you like. A camera is great, too, but not required.

What I provide

I bring the thunder. And the peril. And, when relevant, the laughs.

Gameplay details

CW: claustrophobia, asphyxiation, drowning, and other less specific forms of violence and gore. Mild substance use in the form of tobacco and alcohol. The premise of this adventure (graverobbing an ancient tomb) is pretty colonialist from the outset, but I've done some work to try and skew the narrative away from traditional (harmful) stereotypes as best I can.

Content warnings


Safety tools used


How will character creation work

Please create a 6th level character however you prefer before our session time. I'll be easily reachable and happy to help or answer any questions as you do!

Players can expect

  • Combat/Tactics: Medium
  • Roleplay: Medium
  • Puzzles: Medium
  • Experience Level: Intermediate

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