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Icewind Dale: Rime of the Frostmaiden (Drop In Campaign) (1W) (5E)

13 Reviews

Icewind Dale: Rime of the Frostmaiden (Drop In Campaign) (1W) (5E)

Dungeons & Dragons 5e on Fantasy Grounds, Microsoft Teams, Theater of the Mind

Price per player-session
You will be charged when a session starts

$75.00

Information
  • Duration: 3.5 to 4.5 hours
  • Number of players: 2 to 6 players
  • Experience required: Beginner
  • Price per player-session
    $75.00

    About the adventure

    In Icewind Dale, adventure is a dish best served cold. Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient rhyme, causing a crack to form in the great wall of ice. Beyond this yawning fissure, the Caves of Hunger await. And past this icy dungeon is a secret so old and terrifying that few dare speak of it. The mad wizards of the Arcane Brotherhood long to possess that which the god of winter’s wrath has so coldly preserved—as do you! What fantastic secrets and treasures are entombed in the sunless heart of the glacier, and what will their discovery mean for the denizens of Icewind Dale? Can you save Ten-Towns from the Frostmaiden’s everlasting night? This campaign will be using a modified Icewind Dale: Rime of the Frostmaiden adventure. Modifications include focus on diplomacy/roleplay and episodic adventure format given by a group patron. This is a Drop In Campaign that is West Marches style with no fixed group of players. One Shot seekers are welcome to Drop In and join up with the regulars. There is no expectation that attendees become regulars. Show up when you wish.

    Professional Game Master

    John Foster (CorporateDM)

    13 Reviews

    35 years as a TTRPG player

    34 years as a Game Master

    75 games hosted

    Brings All D&D 5e materials in Fantasy Grounds, Calimshan Adventurers Guide, Darkhold Secrets of the Zhentarim, Elminster's Candlekeep Companion, all 1e-4e materials for lore and reference to the table

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    John Foster (CorporateDM) profile

    Additional Details

    How to prepare

    Option 1: You will need to install Fantasy Grounds prior to Session 0 and have it available for play. You will also need to install the Syrinscape Online Player. Option 2: Theater of the Mind. The DM will operate your character sheet in Fantasy Grounds for you. A campaign handout will be provided to familiarize you with lore and any house rules along with install instructions

    What I provide

    After signup and exchanging contact information you will receive an invite to our document library and wiki. You will also receive detailed instructions on how to create a character in Fantasy Grounds or D&D Beyond if you do not wish to use one of our Pregens. I will be bringing a Fantasy Grounds Ultimate license so you will not need to pay for Fantasy Grounds. I will be bringing all 5e campaign books in FG format and I will have all of my 1e – 4e materials on standby for lore and additional mechanics. We will also have a variety of campaign guides from DMs Guild that can be integrated into the campaign.

    Gameplay details

    This will be an episodic adventure set in a region of the Forgotten Realms. There will be a lot of exploring. You can slay monsters or talk your way around encounters. The choice is up to you. Material is generally PG-13 but may extend to Rated R. If it appeared in Conan, Beastmaster, The Barbarian Brothers, etc. Then it will likely be here. Open Door is our safety tool of choice.

    Safety tools used
    • Open Door
    • Breaks
    How will character creation work

    We have a selection of pregen characters for one shot drop in players. If you want something custom or plan to join the campaign for the long term we can work in a 1:1 session to create a character.

    Players can expect

    • Combat/Tactics: Medium
    • Roleplay: High
    • Puzzles: Medium
    • Experience Level: Beginner

    Player reviews (13)

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