Dragon of Icespire Peak
Dungeons & Dragons 5e on Roll20, Discord
Price per player-session
About the adventure
The Adventure Begins The adventure begins in the mining town of Phandalin. There, the characters receive quests and can choose which ones to pursue. Adventure Background Driven from lands farther north by more powerful dragons, a young white dragon named Cryovain has descended upon the Sword Mountains, claiming the snow-capped range as its domain. Typical of its kind, Cryovain is dim-witted and cruel. The dragon patrols the skies around Icespire Peak, surveying its territory while hunting for food and easy treasure. With each passing day, the dragon’s domain grows as it ranges farther across the land, preying on anything it can catch with its claws or freeze to death with its icy breath. Sightings of the dragon are becoming more common, as are its attacks. A crumbling fortress on the northeast spur of Icespire Peak serves as the dragon’s lair. Cryovain seized the icy fortress from a tribe of savage orcs, killing the orc war chief and forcing the tribe’s survivors to flee into the foothills and forests. Enraged by the death of their war chief, the orcs have called upon ancient allies evil, shapechanging, half-orc spellcasters who bless and advise them. These half-orcs worship Talos, an evil god of storms, and many dwell in the dark depths of Neverwinter Wood. In stormy weather, they gather on remote hilltops to summon Gorthok the Thunder Boar, a primal entity that serves Talos. Like the god it serves, Gorthok delights in destruction. The orcs aren’t the only creatures thrown into upheaval by Cryovain’s sudden arrival. A manticore driven from its mountaintop nest by the roaming white dragon has migrated to the foothills and begun terrorizing folk living on the outskirts of the mining town of Phandalin. Other monsters in the region have been similarly displaced. Welcome to Phandalin The frontier town of Phandalin is built on the ruins of a much older settlement. Hundreds of years ago, the old Phandalin was a thriving human town whose people were firmly allied with neighboring dwarves and gnomes. Then an orc horde swept through the area and laid waste to the settlement, and Phandalin was abandoned for centuries. In the last three or four years, settlers from the cities of Neverwinter and Waterdeep have begun the hard work of reclaiming the ruins of Phandalin. The new settlement is home now to farmers, woodcutters, fur traders, and prospectors drawn by stories of gold and platinum in the foothills of the Sword Mountains. The arrival of a white dragon threatens to destroy all that they've worked to rebuild.
How to prepare
You need a computer or Laptop for the most part to get the full experience of Roll20 we will be using Dynamic lighting. a good internet connection will be great although there are still hiccups with technology from time to time. You will also need a Mic of some sort, headphones or speakers as well as a Discord and Roll20 account.
What I provide
*Nearly 40 years of Gaming experience, with 35+ years of DM experience. *Roll20 Pro account with PHB, Xanathar's, Tasha's, VGtM, MToF, Monster Manual, along with all kinds of assets. *DM's main discord server or private dedicated discord server. * 100's of books worth of D&D related content, With some access to nearly anything printed. *Custom made Tokens for player characters. *Custom Made Mini's for each player (1 per player). *Original engaging ambient sounds and music to lend to immersion. *Custom maps and art when needed
1. How much role play is involved? Are players always in character and will make sub-optimal decisions for the sake of staying in character? Or will players not be expected to talk in character at all? That depends on you as a group while I may at times speak in different voices or affect accents, and you are welcome to but not expected to. Good role-playing is likely to be rewarded in the form of experience and treasure but terrible role-playing can actually add a little levity here and there. I will try to discuss with you what kind of Campaign you would like before getting too far into it. 2. How much combat is involved? I'd say about 50/50 combat to role-playing. Combat will sometimes be avoidable through role-playing but not always. 3. Will players need to count hexes and optimize damage output? Or are combat actions the same mechanic as convincing an NPC? You will likely need to count squares on a grid for movement. You will definitely have a chance for players who decide not to min/max and if you do decide to min/max I'd still like to challenge you as a player so I will attempt to do so. 4. How much puzzling happens? Are there riddles and a logic puzzle in one session? Or are there no puzzles? There aren't too many puzzle mechanics in this first part of the campaign as the campaign moves on I may add or remove some depending on player experience. 5. What experience level is necessary? From Beginner to Expert. 6. Will the first hour of the session be devoted to explaining the game? You will start at first level by creating characters and getting game explanations in a free session zero.
Safety tools used
How will character creation work
In the free Zero session we will discuss some house rules, game mechanics, and general expectations as well as learn some of the features of Roll20 that people may not know. We will also do character creation for first level characters. This section of the campaign goes to 7th level and will be played over several sessions. There are other subsequent parts of the campaign that go from 9th-11th and then from 11th-13th
Players can expect
- Combat/Tactics: Medium
- Roleplay: Medium
- Puzzles: Low
- Experience Level: Open To All
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