DM Ian's Tomb of Annihilation Module Campaign
Dungeons & Dragons 5e on Roll20, Discord
About the adventure
Every Friday Night 8:30 PM – 12:30 AM (4-Hour Session) (UTC+8) Adventurers League Module Level Range: 1 – 4 Campaign Status: Ongoing. Playing the 1st Module out of 18 Modules, DDAL07-01, A City on Edge DM's Fee: RM25 (or 6 USD) per Player We will be playing the modules for the Season 7 adventure, Tomb of Annihilation (that you can find on DM's Guild) rather than the Tomb of Annihilation Hardcover Adventure coz I reckon a lot of people ran the hardcover adventure more so than the modules. The Adventure Modules would follow the events and theme of the Hardcover Adventure but it would have its own plot and since it's in the form of modules, the adventures are self contained and would be recommended for certain level ranges i.e. Tier 1 (Level 1 - 4), Tier 2 (Level 5 - 10), Tier 3 (Level 11 - 16) and Tier 4 (Level 17 - 20). It's a bit restrictive in a sense that it doesn't allow for sandbox play but for the DM, it's easier to prepare and the modules actually go up to Tier 4. As per the Wizards of the Coast's Dungeons & Dragons website, a small take on the Tomb of Annihilation adventure: "The talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone who’s ever been raised from the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied. When they finally succumb, they can’t be raised—and neither can anyone else, regardless of whether they’ve ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world. The cause is a necromantic artifact called the Soulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with rainforests." These campaigns are run in the Adventurers League Season 9 Format i.e. some standardization of character building rules to allow equal starting point for players' characters as well as facilitate community events such as Epic Adventures. If you are unsure or require clarification, please don't hesitate to message me; I'll be happy to answer any question.
How to prepare
At the very least, using a mic if possible as it is quicker than typing text, having your character sheet on hand and be familiar with the rolling commands on Discord (We use Avrae and Beyond 20) or Roll20. Again, if you don't know how to use those, I will guide you. Lastly and stated earlier, an account on Roll20 and Discord. Also recommend that you get an account on D&D Beyond and make a character there. Again, if you don't have the sourcebook, I would share those once you've joined the campaign on D&D Beyond.
What I provide
For those who don't know me or have yet to play with me yet, the sessions and the way I DM them are casual and newbie-friendly since we're here to have fun. Just make sure you have your character sheet for the character you plan to play and they're at the appropriate level. I'm also very free and open to newbies and any guidance they need to build characters and how to play D&D. I will sit down with you and help you build your character. We will also do a crash course in playing D&D as a way for to learn D&D. As a Dungeon Master, I am there to provide challenges and obstacles, not to kill you outright. I'm also very roleplay supportive and if you want to try to resolve combat encounters with non-combat resolutions, you are free to do so but of course, if you failed, it's combat time or sometimes it's unavoidable combat due to circumstances. I will do voices and RP death descriptions (to the best of my ability). I also prepare maps and tokens or miniatures and terrain if we're doing actual tabletop RPGs for combat and exploration encounters for a more immersive session.
As a DM, I run my campaigns quite casually and as newbie-friendly as possible. I believe that we're all playing D&D to have fun and have a challenging adventure. I also do try to run my campaigns more on the roleplaying side (i.e. not combat) and do allow opportunities to resolve combat encounters with non-combat solutions. Of course, sometimes combat does happen whether it is forced by the narrative or you failed a skill check to avoid the combat encounter. Though I do want to follow the D&D rules to the letter, I would bend it and the adventure so that the session runs smoothly and is fun.
Safety tools used
How will character creation work
As per Adventurer's League Season 9 Rules i.e. Start at Level 1, PHB+1, Standard Array or Point Buy and have Starting Equipment (Not Starting Gold). Preferably, it would be created on D&D Beyond (I will give you an invite to the Campaign, and share access to the sourcebooks I've purchased) or Roll20 (if you have it). If you know what you are doing, go ahead on your own. If you are a newbie, I can walk you through the steps on character creation; just message me.
Players can expect
- Combat/Tactics: Medium
- Roleplay: Medium
- Puzzles: Medium
- Experience Level: Open to all
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