Descent into Avernus - Baldur's Gate to the Nine Hells
Dungeons & Dragons 4e, Dungeons & Dragons 5e on Zoom, Google Hangouts, Skype
About the adventure
Where in the Nine Hells is Elturel? A holy city has gone missing, causing a swarm of refugees to find salvation in Baldur's Gate. The Flaming Fists, a mercenary organization and presumptive police in Baldur's Gate, are stuck trying to stem the tide of this flood of refugees. They've become so busy that people in the great port city are being volun-told that they'll be a part of the support force. Lucky for you, you've also been deputized. But something is amiss in the City of Murder and it's up to you and your newly assembled team to find out what has caused this spike in chaos and if it's at all connected to the missing city. Where in the Nine Hells will your discoveries will lead you? Where indeed.
How to prepare
Please create a Level 1 character using 5e rules. Races permitted: Player's Handbook and Volo's Guide options. Classes: Player's Handbook with options from Xanathar's Guide available Backgrounds: Player's Handbook and any published options allowed (Descent into Avernus, Curse of Strahd, Tomb of Annihilation preferred).
What I provide
I will present maps for larger locations and guidance for smaller dungeons.
This game will lean heavily towards dungeon exploration and combat with room for conversational role-playing and puzzle solving.
Safety tools used
How will character creation work
Depending on where in the campaign you would like to join in, characters can begin at a wide range of levels. However, if you would like to start at the very beginning, please prepare a Lv 1 Character using the Player's Handbook. Characters using features from Xanathar's or Volo's Guide are welcome with advance notice to the DM. Pre-generated characters can be available upon request for an additional fee.
Players can expect
- Combat/Tactics: Medium
- Roleplay: Medium
- Puzzles: Medium
- Experience Level: Open to all
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