Descent into Avernus
Dungeons & Dragons 5e on Roll20
Price per player-session
You will be charged when a session starts
$20.00
Information
Duration: 3 to 4 hours
Number of players: 2 to 6 players
Experience required: Beginner
$20.00
About the adventure
Just gonna run it! Let's do this! Have you got what it takes to redeem or destroy Zariel the Archdevil?
Additional Details
How to prepare
If there are new players, I will go through how to play at the beginning. Custom rules I use: Confirm crits. This is an aspect I'm sad they got rid of in 5e. I also double damage dice and ability. So crits are more rare, but a bit stronger as well. No crits on death saves, good or bad.
What I provide
We will be playing online for now. I know roll20 fairly well, so it should be a good time.
Gameplay details
We will be exploring Avernus, which is a layer in hell. As such, aspects of morality will be tested and talked about and tempting the characters, attempting to bring them into the realm of lawful evil. But I expect the players to conduct themselves with respect to one another. I also do not tolerate bullying in the form of 'that is what my character would do'. There is a difference between making a complicated hero, and making an excuse to be a jerk.
Content warnings
(none)
Safety tools used
(none)
How will character creation work
Character creation will happen together. Backstory will happen in your own time. You all will be from the Sword Coast (or at least Faerun). I try to have players make characters who are at least good at something. Even though we are rolling stats, you are guaranteed at least one max roll.
Players can expect
- Combat/Tactics: Medium
- Roleplay: Medium
- Puzzles: Low
- Experience Level: Beginner
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