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Descent into Avernus

Descent into Avernus

Dungeons & Dragons 5e on Roll20

Price per player-session
You will be charged when a session starts



  • Duration: 3 to 4 hours

  • Number of players: 2 to 6 players

  • Experience required: None

Price per player-session

About the adventure

Just gonna run it! Let's do this! Have you got what it takes to redeem or destroy Zariel the Archdevil?

Professional Game Master

Jack Maybe


0 games hosted

Jack Maybe profile

Additional Details

How to prepare

If there are new players, I will go through how to play at the beginning. Custom rules I use: Confirm crits. This is an aspect I'm sad they got rid of in 5e. I also double damage dice and ability. So crits are more rare, but a bit stronger as well. No crits on death saves, good or bad.

What I provide

We will be playing online for now. I know roll20 fairly well, so it should be a good time.

Gameplay details

We will be exploring Avernus, which is a layer in hell. As such, aspects of morality will be tested and talked about and tempting the characters, attempting to bring them into the realm of lawful evil. But I expect the players to conduct themselves with respect to one another. I also do not tolerate bullying in the form of 'that is what my character would do'. There is a difference between making a complicated hero, and making an excuse to be a jerk.

Content warnings


Safety tools used


How will character creation work

Character creation will happen together. Backstory will happen in your own time. You all will be from the Sword Coast (or at least Faerun). I try to have players make characters who are at least good at something. Even though we are rolling stats, you are guaranteed at least one max roll.

Players can expect

  • Combat/Tactics: Medium
  • Roleplay: Medium
  • Puzzles: Low
  • Experience Level: None

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