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DDAO-48 Pomp

DDAO-48 Pomp

Dungeons & Dragons 5e on Roll20, Discord

Price per player-session

You will be charged when a session starts



  • Duration: 2.5 to 3.5 hours

  • Number of players: 2 to 6 players

  • Experience required: Intermediate

Price per player-session

About the adventure

Nestled deep inside a broken temple, something has awoken. Hunters are missing and the stench of death rolls across the Spine of the World. What hope can be found within the icy clutches of Icewind Dale when ancient secrets greet the light? ----- While intended as a D&D Adventurers League game, this game can be outside of the organized play program. Please contact me to discuss!

DMs Guild Writer
Published Writer
Game Designer

3 years on StartPlaying

4 games hosted

Additional Details

How to prepare

Things you need to bring/prepare: - your dice (physical or digital, your call) - an awareness of DDAL rules - a webcam AND a microphone (this is a big part of my DM style)

What I provide

I have a number of art assets for this adventure, and generally roll physical dice. When I run an AO game there are -sometimes-, but not guaranteed, special certs.

Gameplay details

This is a Dungeons & Dragons Adventurers League (DDAL) game. I do expect you to be familiar with DDAL rules and ready to explain your character options if I'm not familiar with them. It's a big adventuring world out there so sometimes things slip away from me, hah!

Content warnings


Safety tools used


How will character creation work

This game is part of the D&D Adventurers League, and characters need to be created using those rules. The adventure is considered to be part of season 10 (Icewind Dale: Rime of the Frostmaiden). You're welcome to have your characters in digital or physical form, I'm not terribly concerned.

Players can expect

  • Combat/Tactics: Low
  • Roleplay: Medium
  • Puzzles: Medium
  • Experience Level: Intermediate

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