D&D 5e Icewind Dale: Rime of the Frostmaiden, a long and reliable campaign.
Dungeons & Dragons 5e on Roll20, Foundry VTT
Price per player-session
You will be charged when a session starts
$20.00
Information
Duration: 3 to 4 hours
Number of players: 2 to 6 players
Experience required: Beginner
Price per player-session
$20.00
About the adventure
Welcome to the Far North North of the Spine of the World and west of the towering Reghed Glacier is a frigid expanse few dare to explore, let alone inhabit. This icy land of windswept tundra recently became locked in a perpetual, dark winter without reprieve. Auril the Frostmaiden, the divine embodiment of winter's fury, has withdrawn to this cold corner of the world to live among mortals. Further, she has cast a terrible spell over Icewind Dale, to the detriment of most of its denizens. Despite Auril's blizzards and other deterrents, visitors still come and go. Among the recent arrivals are four wizards of the Arcane Brotherhood, a powerful society of spellcasters based in Luskan. They've come chasing rumors of a lost city buried under the Reghed Glacier—a fragment of the long-gone Empire of Netheril, whose wizards wielded magic that terrified the gods. Netherese magic has a way of attracting power-hungry wizards, as members of the Arcane Brotherhood often are. The cities of Netheril floated among the clouds, making them almost impervious to assault for centuries. Then, nearly two thousand years ago, this floating city crashed during the fall of the empire, and no one has found or explored it since. It is, arguably, Icewind Dale's greatest secret—a necropolis of Netherese wizards and the magic they left behind. What survived the crash is anyone's guess, but we're about to find out! This is a campaign for players with enough experience to know what they're getting into. If you're just coming back to the game or have only played in a few games before, that's completely fine. I can run you through the rules and I'm there to give you tips and tricks even outside of game times, but I'm hoping to get a group together that can make 90%+ of the sessions. The campaign runs from level 1 to 12 so completing this campaign could take a full year. If you're frustrated by flaky DMs, campaigns that that fizzle and end before they should, or players that don't make efforts to make it, this is the campaign for you!
Additional Details
How to prepare
The campaign will begin through discord and Roll20.. I'm looking at FoundryVTT for future sessions as I hear great things. I'll keep you all informed though. Just bring your imagination, and dice if you prefer the clicky clacky type over virtual.
What I provide
Everything required for a great time!
Gameplay details
Icewind dale has a significant amount of open world game play with many choise for the players to discuss. There's also a large role playing element that goes hand and hand with Dungeons and Dragons' signature combats
Content warnings
(none)
Safety tools used
(none)
How will character creation work
We will create characters together at session 0, or you're welcome to bring your own to the table to save time and jump into the action!
Players can expect
Combat/Tactics: Medium
Roleplay: High
Puzzles: Low
Experience Level: Beginner
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