Adventurer's League | Season 10 Icewind Dale Drop-in Campaign | Tier 1
Dungeons & Dragons 5e on D&D Beyond, Discord, Roll20
About the adventure
Want to play D&D but can't commit to a long-term campaign? Pop in for these mini-adventures featuring content from Season 10 of the Adventurer's League! All types of adult players are welcome, with all levels of experience. We will be in Tier 1, so your character should be within levels 1-4. (New members should expect to start at level 1.) These games are set in Icewind Dale, the northernmost section of Faerun (Forgotten Realms), which has been in a state of perpetual winter for about two years now. The denizens of the land are desperate to appease Auril, the Frostmaiden, who seems to be angry with them and refuses to allow the other seasons (and the sun) to make their appearance in their portion of the world. Join us as we explore the environment, meet some interesting characters, and complete a variety of tasks and try to bring an end to the everlasting Rime.
How to prepare
Players will need an account (free or paid) on the following platforms: - Roll20.net for token/character management & battle map interactions - Discord.com for audio/text communication (video optional) - (optional) DnDBeyond.com for character sheet management (the player will need to install the Beyond20 extension and will be responsible for procuring the content needed for their character) Players will need a computer with internet access for running Roll20 (it is not very "device" friendly right now). Discord can be accessed on a tablet, phone, or PC and will require audio input/output capabilities at minimum. Basic knowledge of D&D 5e and your character's abilities and features is highly recommended for optimized play time, but there is always grace for new players who are learning at Katie's table. Upon acceptance to the session, the player will receive all necessary links for preparation and attendance in the "prep-materials." This will be emailed to you AND accessible on your StartPlaying.Games player dashboard under the "Adventures" menu.
What I provide
Preparing an epic adventure takes time, attention to detail, and planning. So. Much. Planning. As your game master, I do research, manage scheduling, and put together encounters, maps, stories, and sometimes even ready-to-play characters. I have to know how to play all of the creatures/characters you encounter, "the rules" of the game, the story and lore, AND have backup plans for my backup plans. It's quite a lot of work, but my players are worth it. I encourage role playing and character voices, and use safety tools like the "X-card" and "lines and veils" to ensure that everyone is having fun. I welcome questions and feedback regarding the adventure content--yes, I will keep secrets and plan for big reveals, but your choices determine the outcomes just as much, if not more than, the dice.
There are a LOT of heavy issues in the Icewind Dale experience. Please, PLEASE be prepared to notify your GM as soon as possible in the event that an issue arises that makes you uncomfortable. Content warnings include but are not limited to: isolation, fear, helplessness, being trapped, freezing/hypothermia, animal harm (rescue/defense, not abuse), human sacrifice (discussed), madness, being lost, and death. Each session contains different scenarios, so themes will be posted in the recruiting notes. RPG Safety tools are readily available to use (X/N/O cards, lines/veils, communication with DM). They are there if you need them, and if you don't need them, please be respectful of those who might. Gameplay will include theatre of the mind, battle maps on roll20, and in-character role-play opportunities. The GM will present the mission, obstacles, and details and the players will have freedom to respond and interact in and out of character.
Safety tools used
- Lines and Veils
- Open Door
- Session 0
- Stars and Wishes
- X, N, and O Cards
How will character creation work
Characters should be built and shared/approved by the GM prior to the session start time. These mini adventures are designed for characters between levels 1 and 4 and use the guidelines from the Adventurer's League. Please reference the following link for more information: https://dnd.wizards.com/playevents/players . ALL players who are new to this drop in campaign should expect to start with a level one character. We will use STANDARD ARRAY and STARTING EQUIPMENT. FYI: Everything up here is cold, and most lighting is dim or darkness. Roll20 has a charactermancer that will assist in building, DnDBeyond is also available, and RPGBOT.net is a recommended reference for character optimization suggestions. Further questions should be directed to your GM for clarification.
Players can expect
- Combat/Tactics: Medium
- Roleplay: Medium
- Puzzles: Low
- Experience Level: Open to all
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