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2e to 5e

Dungeons & Dragons 5e on Roll20

Dungeons & Dragons 5e

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About the adventure

The pastoral countryside of Eveningstar is quite charming, green and still growing. The River Starwater provides ample drink and even more ample land, fostering room for the nearby woods, consisting mainly of chestnut, elm, and oak, with a few shadowtops- giant trees with feathery, vivid green leaves with coppery undersides. And yet, underneath this beautiful ode to Man and Nature's brotherhood, hides dangers that have tested many heroes just beginning their careers of adventure, including the now-famous Knights of Myth Drannor. Will you be one of those many heroes? Or will you end up bones, warning other foolhardy adventurers from delving deeper into the depths of... The Haunted Halls of Eveningstar!

Professional Game Master

Duncan Stoddard

2 Reviews

7 years as a TTRPG player

0 years as a Game Master

1 game hosted

Brings Physical books and loads of dice. to the table

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Additional Details

How to prepare

Should have a basic idea of how 5th edition plays: Which dice to roll, what stats and skills are. Mics and webcams not required, but mics are encouraged. Roleplay will only be facilitated as much as the players respond; if the group isn't terribly talkative and more tactically focused, then I will adapt accordingly. Choose your actions based on the type of game you want to play.

What I provide

I will have maps and the adventure path myself, but I will provide documents listing any possible information that the players or PCs will know about the town of Eveningstar and the Haunted Halls themselves.

Gameplay details

This is a conversion of well known 2nd Edition module FRQ1, "The Haunted Halls of Eveningstar", into the 5th Edition Ruleset. Don't think the conversion to 5th will mean this is going to be easy! Well known for it's challenging early level play, The Haunted Halls will not hold back; many adventurers make it or break it here in the Halls, (break it being the key phrase here...) and converting it to the modern ruleset will not make this easy. Secret doors, traps, and ambushes galore, cautious play and smart exploration will be rewarded.

Content warnings

    (none)

Safety tools used

    (none)

How will character creation work

Players should have a 1st level, 5th Edition character prepped, with all official Wizards of the Coast material available. Variant Human and Custom Lineage is allowed, flanking optional rule will be used.

Players can expect

  • Combat/Tactics: Medium
  • Roleplay: Medium
  • Puzzles: Medium
  • Experience Level: Beginner

Player reviews (2)

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Price per player-session
You will be charged when a session starts

$20.00

Information
  • Duration: 2.5 to 4 hours
  • Number of players: 2 to 6 players
  • Experience required: Beginner
  • Glowing demon knight leading an army of undead

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