Image by Eric Quigley
Monster of the Week - When it Rains - Series
You were ordinary people until the night of the storm. 2-4 player. A MotW series starting with a transformative survivor scenario.
$20.00
/ Session
Details
Weekly / Saturday - 11:00 PM UTC
Session Duration / 2–4 hours
0 / 4 Seats Filled
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About the adventure
New players welcome. The players will start with survivors, characters who did not previously know about the supernatural and are woefully unprepared for dealing with it. These characters are high likely to die in the course of the first scenario which will be set at a truck-stop and bus-station that finds itself cut off when a terrible storm floods the surrounding plains. They will then create hunters who have been thoroughly changed by the forces they experienced that night. The exact details will depend on how session zero works out. Game may be recorded so that I can take notes after the fact and not interrupt game flow by typing or jotting stuff down. Permission will be asked ahead of time.
Game style
Rule of Cool (RoC)
Roleplay Heavy
Game themes
Meet the Game Master
About me
I have been a tabletop gamer and game-mastering for over thirty years running a variety of games ranging from Chill to Hero System and Monster of the Week to Shadowrun. I prefer running games that have a strong narrative leaning with mechanics that support and enhance the mood the game is trying to set. Over the last ten years most of my gamemastering has involved some form of powered by the apocalypse and I am the co-author for Monster of the Week Supplements: Hunter's Journal, Slayer's Survival Kit, and Mystic Marginalia. (Thryth and Luke are acceptable forms of address) You can find some of my stuff in Monster of the Week's Tome of Mysteries and the Double Spiral War Saga RPG for both Savage Worlds and Traveller (I did the lore write up for both and designed some of the NPCs for Savage Worlds). For my self-published works, look into Divine Blood or my DrivethruRPG store: Thrythlind Books and Games.
View Profile →Character creation
Creating your character
There will be a session zero to discuss lines and veils as well as the differences between a survivor scenario and a default hunter mystery. The initial scenario is designed to expose survivors to magic that will imbue them with power, so consider what sort mystic, psychic, or creature your survivor might become afterwards. However, survivors die quickly so don't expect your first character to live. If no survivors make it through the initial scenario, then you will play witnesses who were there that night or else were resurrected as part of your transformation.
What to expect
Preparing for the session
You will need a Roll20 and a Discord account. A roll20 page will be created once the game has been commissioned.
What Thrythlind brings to the table
I lean towards the rule of cool and generally design my stories taking the hunters into account. I am welcoming to characters that want to play unusual characters. I am one of the co-authors of Slayer's Survival Kit, Hunter's Journal, and Mystic Marginalia.
Homebrew rules
If you turn a miss (roll of 6-) into a success by using Luck then you will still gain the experience associated with rolling a miss. The purpose of this is to encourage quicker leveling and encourage the use of Luck.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Thrythlind creates a safe table
Griefing or bullying behavior will result in being ejected from the series with a refund for the current setting. I will not tolerate hate speech. Exact content warnings will vary dependent on discuss in session zero. I like to reconnect with my players after the game to make sure they enjoyed the session. It's not exactly a formal Stars and Wishes, but I do l like to check in.
Content warnings
Safety tools used