Infinity War
Six stones were scattered across creation, each holding dominion over a fundamental force of existence. What could happen if someone obtained all six?
$18.00
/ Session
Details
Weekly / Tuesday - 11:00 PM UTC
Session Duration / 3–4 hours
1 / 6 Seats Filled
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About the adventure
Synopsis: Before the gods carved their names into temples, before dragons claimed their first hoards, before mortals learned to wield magic, there were six gems. Each is a fragment of creation itself, an artifact capable of bending one fundamental law of existence. Space. Mind. Reality. Power. Time. Soul. For countless ages, they have been scattered across the planes, hidden beneath ruined kingdoms, sealed within forgotten vaults, worshiped as divine relics, and passed unknowingly from one mortal hand to another. But someone has begun searching for them. Someone is attempting to gather the Gems, and if all six are brought together, their wielder won't simply rule the world. They will decide what the world becomes. This is a cinematic, story-driven D&D campaign inspired by Marvel's Infinity Stones but reimagined for a high-fantasy world of gods, monsters, ancient civilizations, planar travel, and legendary heroes. Expect dangerous expeditions, powerful villains, recurring allies and rivals, difficult choices, character-driven storytelling, and battles that grow from desperate skirmishes into conflicts capable of shaking the planes themselves. Whether you're a veteran adventurer or relatively new to D&D, if you want a campaign where your character can grow from an ordinary adventurer into someone whose choices determine the fate of existence itself, this story is for you.
Game style
Combat Heavy
Puzzle / Mystery Focused
Realm Building
Roleplay Heavy
Rule of Cool (RoC)
Sandbox / Open World
Tactical / Crunchy
Game themes
Meet the Game Master
About me
For a decade, I’ve guided heroes through cursed kingdoms, shattered timelines, and the hearts of gods themselves. I don’t just run games, I craft living stories where players become legends. My journey with Dungeons & Dragons began right after my father passed. While in my grief, my friends offered a space at their table. They offered an escape from reality. I saw how powerful D&D could be. And since then, I have been hooked. In the pandemic, I used Tik Tok as a means to connect to others in the D&D community. I now have 95k followers. I post tips, ideas, and humorous D&D content for both players and Dungeon Masters.
View Profile →Character creation
Creating your character
We will create characters at Session 0! Once you have signed up for the game, I will send you a link to the D&D Beyond Campaign Link. From there you can do the following: -Create a level 3 character with Standard Array stats. Use the 2024 rules for character creation.
What to expect
Preparing for the session
Please have these things for game: Camera (We will use them) Microphone Discord Account D&D Beyond Account Roll 20 Account Everything else I will provide such as the Roll20 link, D&D Beyond Campaign Link, Discord Server Link
What Fitz brings to the table
Below are the things I bring to the table :) -A proper Session 0 -Discord Server + SonCraft/Lunabot: Bot for fantasy ambience music -D&D Beyond Subscription -VTT: Roll20 -Custom Maps/Tokens (If you have art, even better! Send it over and Ill make a token for you)
Homebrew rules
All House Rules are optional and must be agreed upon by the table before they are utilized: Modified Potion Rules: Full Action to heal the full amount vs Bonus Action to quaff, resulting in a roll of dice to heal. Modified Crits: Critical Hits always do full damage + a roll of the damage die (excluding bonus damage) Counterspell vs Counterspell = Wild Magic Recaps for Inspirations: Players can write a recap for each session from their character's perspective to gain a point of Inspiration for the next session! (Player's can stack up to one of these Inspirations) Surprise Round: The new 2024 rules dont cater to planned ambushes very well. Alternatively, we can use Baldur's Gate 3's approach to surpise rounds. The enacting ambushers can utilize their action against an opposing force, then initiative is rolled. The enacting force loses their action in the first round of combat, but retain movement and bonus action. They lose their action, because they used it to begin the ambush to guaruntee a surprise round.
Equipment needed to play
Internet
Computer
Microphone
Webcam
Platforms used
Safety
How Fitz creates a safe table
My safety tools will be reviewed and discussed at Session 0! I will also be sending out an RPG Consent Checklist so players can clarify what content they want in the game and what content might need to be censored.
Content warnings
Safety tools used
