Fitz banner

Fitz

he/him

5.0

(10)

Timezone

America/new York

Language

English

Identity

Streamer
Veteran
Teacher/Educator

About Fitz

For a decade, I’ve guided heroes through cursed kingdoms, shattered timelines, and the hearts of gods themselves. I don’t just run games, I craft living stories where players become legends. My journey with Dungeons & Dragons began right after my father passed. While in my grief, my friends offered a space at their table. They offered an escape from reality. I saw how powerful D&D could be. And since then, I have been hooked. In the pandemic, I used Tik Tok as a means to connect to others in the D&D community. I now have 95k followers. I post tips, ideas, and humorous D&D content for both players and Dungeon Masters.

At a glance

3 years on StartPlaying

119 games hosted

Highly rated for: Storytelling, Creativity, World Builder

Average response time: Under 1 hour

Response rate: 100%

Featured Prompts

I became a GM because

I became a GM, because I have it in me to create and co-create wonderful stories that will linger on your mind for years to come.

My favorite shows/movies are

My favorite shows are: Mr. Robot Friends HIMYM Community Rick and Morty My Favorite movies are: Avengers Scott Pilgrim vs the World Hook

The three words my players would use to describe me are...

Inclusive, because representation matters, no matter your experiences or backgrounds. Supportive, because it doesn't matter your experience with the game. I will assist you every step of the way. Inspiring, because I craft stories that players will care about and have a stake in.

How Fitz runs games

I am all about the story and the players. I want the players to have a great time when they come to play the game. So my GM style typically is player focused. From the get go, I am collaborating with players on the world and how their characters fit in. And throughout the campaign, I check in with players to see if there is anything they need or want to try. Should things be updated, was there a ruling you want to discuss, or have you felt like the game has become something different? I am a pretty involved GM that just wants the players to enjoy their adventure. Below are some things that are important to me or things you might find in the games I run. Session 0 🔮 I firmly believe that a Session 0 is extremely necessary, especially if we are planning a long term campaign. Every great campaign is supported by Session 0. In that session, I like to cover House Rules, Character Creation, World Building, and Safety Tools. I treat Session 0 as a collaborative meeting amongst my players, where they have just as much input as I do. It is a great time to get to know newer players and for them to get to know me. This is the perfect time to develop the trust needed to tell a wonderful story. Character and Narrative Driven Stories 📖 The stories I craft tend to follow a theme, and within that theme there is of course a story to be told. But I love incorporating player ideas into those stories. I want the players to have a voice in the type of story they want. AND their characters should drive that story. So I tend to choose a theme, write up an outline of that story, then bring in the players and their characters, and finally fill in the gaps and add details to how that story will unfold. As the story progresses, the character’s decisions and actions will help develop the story and drive it. (I could have one BBEG planned for the story, but the players could totally go a different route and BOOM, we have a completely different BBEG) Another concept I try to keep in mind when it comes to the player’s characters is growth. During Session 0, I like to emphasize making a flawed character, so that by the end of the story, that character will have grown from their experiences. Combat ⚔️ I love fun and challenging combat encounters. I was in the military, so being tactical has always been a part of how I do things. I like to bring that to the table. I will never let a player’s ability go to waste, and instead I will develop combat encounters that will push players to be creative with their abilities. And on top of that, I have been known to adjust some monsters from how they're written in book. I do this to keep veteran players on their toes. What this means mechanically is that I may change their HP, AC, Stats, or given them an extra ability. I also like to homebrew my own monstrous creations. Homebrew 🪄 Because my games tend to be high fantasy, I seek out opportunities to really challenge the players. The creatures in the manuals are classic and fun to run. Same for magical items and textbook lore. But I find that in order to craft a unique story, I need to create things from scratch, or alter a few things here and there to keep the game fresh. With all that said, I like to use homebrew, and I am always open to trying new things. Rules as Written? 📚 We're all here to have a good time, and the rules in every game system exist to help us accomplish that. I anchor myself with the rules. But I have been known to stretch the boundaries of rules as written. Saying "yes, and…" is also something I like to try when rules are restricting the enjoyment of the game.

Featured Prompts

I deal with rules issues by...

I treat the rules as a toolkit, not a cage. I respect the mechanics of the game but prioritize story, pacing, and fairness above all. I always welcome players to raise concerns respectfully, and I aim to make rulings that feel consistent and supportive of both the narrative and player agency.

I prep by

I prep using a reflection process at the end of all my sessions. After every session, I give the players some time to breathe and process what occurred. I then ask them what they might be looking forward to in the next session, what are their goals, and what they might want to avoid.

My favorite trope is...

My favorite trope is enemies-to-allies—where former rivals or villains join forces with the heroes, forging uneasy alliances under impossible circumstances. I love the tension, the trust issues, the long road toward respect or even affection.

Fitz's ideal table

My ideal table is a group of players who care deeply about the story and each other’s characters. The group is made up of players who enjoy strategic thinking, mechanical synergy, and smart team play, but never at the cost of fun or camaraderie. Players should welcome and accept failure when rolling dice. It adds to the story in fun ways. I love when a table is full of laughter, in-jokes, and wild roleplay choices that keep me on my toes. That said, mutual respect is the anchor, even at the silliest table, everyone deserves to be heard, safe, and having fun. And lastly, the table is full of players who are excited to co-create. They ask questions, build lore alongside me, and treat the world like it’s alive

Featured Prompts

I think it's a red flag when players...

I think its a Red Flag when players lack respect for others spotlight, autonomy, and story, when they are argumentative or fail to communicate properly, creates self serving backstories or characters, treats the game like a solo experience, and chronically unreliable.

My perfect party mix is

The Perfect Party mix is a couple of front liners, a healer, a spell caster, and a support character. So ideally, a Fighter and Barbarian, a Cleric or Paladin, a Wizard, and then a Bard. I love synergy. I like being able to check off a lot of boxes with a group of players.

Fitz's Preferences

Game style

Roleplay Heavy

Combat Heavy

Sandbox / Open World

Social

Fitz's games