Cost Per Player
$15.00
5.0
(8)
2 years on StartPlaying
80 games hosted
Highly rated for: Storytelling, Voices, Creativity
Average response time: 24+ hours
Response rate: 100%
About me
Hi! My name is Chris Fitz 🧙🐲 I am a professional Dungeon Master. I have been playing D&D for about 10 years and I have been a Dungeon Master for about 7 years. I also post a lot on Tik Tok. I have 88 thousand followers! I post a lot of tips, ideas, and humorous videos. You can find me with the username dmgfitz. I am an extremely passionate worldbuilder and storyteller. My first ever home game took 5 years to complete. I have since run numerous home and virtual games. My games tend to have a great mix of combat and roleplay with dashes of puzzles here and there. What matters most to me is YOUR story. I try to be the best narrator, not storyteller. It is the players who help write the story :) I welcome ALL players. I believe inclusivity is super important and all characters should have representation. I take responsibility in making sure that every player feels safe and represented in the world I have created. Whether you are new or a veteran of the game, I welcome you to my table. I use a lot of resources for my tables. Below are some of the things that I often use: 🤖Discord Server + Soncraft Bot for ambience music🎶 🔮D&D Beyond Subscription 🖥️VTT: Roll20 🗺️Inkarnate (for maps) 🎙️Voice Mod app (for unique character voices) ⚔️Custom Maps/Tokens (If you have art, even better! Send it over and Ill make a token for you)
GM Style
I am all about the story and the players. I want the players to have a great time when they come to play the game. So my GM style typically is player focused. From the get go, I am collaborating with players on the world and how their characters fit in. And throughout the campaign, I check in with players to see if there is anything they need or want to try. Should things be updated, was there a ruling you want to discuss, or have you felt like the game has become something different? I am a pretty involved GM that just wants the players to enjoy their adventure. Below are some things that are important to me or things you might find in the games I run. Session 0 🔮 I firmly believe that a Session 0 is extremely necessary, especially if we are planning a long term campaign. Every great campaign is supported by Session 0. In that session, I like to cover House Rules, Character Creation, World Building, and Safety Tools. I treat Session 0 as a collaborative meeting amongst my players, where they have just as much input as I do. It is a great time to get to know newer players and for them to get to know me. This is the perfect time to develop the trust needed to tell a wonderful story. Character and Narrative Driven Stories 📖 The stories I craft tend to follow a theme, and within that theme there is of course a story to be told. But I love incorporating player ideas into those stories. I want the players to have a voice in the type of story they want. AND their characters should drive that story. So I tend to choose a theme, write up an outline of that story, then bring in the players and their characters, and finally fill in the gaps and add details to how that story will unfold. As the story progresses, the character’s decisions and actions will help develop the story and drive it. (I could have one BBEG planned for the story, but the players could totally go a different route and BOOM, we have a completely different BBEG) Another concept I try to keep in mind when it comes to the player’s characters is growth. During Session 0, I like to emphasize making a flawed character, so that by the end of the story, that character will have grown from their experiences. Combat ⚔️ I love fun and challenging combat encounters. I was in the military, so being tactical has always been a part of how I do things. I like to bring that to the table. I will never let a player’s ability go to waste, and instead I will develop combat encounters that will push players to be creative with their abilities. And on top of that, I have been known to adjust some monsters from how they're written in book. I do this to keep veteran players on their toes. What this means mechanically is that I may change their HP, AC, Stats, or given them an extra ability. I also like to homebrew my own monstrous creations. Homebrew 🪄 Because my games tend to be high fantasy, I seek out opportunities to really challenge the players. The creatures in the manuals are classic and fun to run. Same for magical items and textbook lore. But I find that in order to craft a unique story, I need to create things from scratch, or alter a few things here and there to keep the game fresh. With all that said, I like to use homebrew, and I am always open to trying new things. Rules as Written? 📚 We're all here to have a good time, and the rules in every game system exist to help us accomplish that. I anchor myself with the rules. But I have been known to stretch the boundaries of rules as written. Saying "yes, and…" is also something I like to try when rules are restricting the enjoyment of the game.
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