Lost mines of Phandelver
Your first D&D adventure awaits! Lost Mine of Phandelver, beginners welcome, APAC-friendly Tuesday evenings. Sessions 0 & 1 are free.
$15.00
/ Session
Details
Weekly / Tuesday - 10:00 AM UTC
Session Duration / 3–3.5 hours
Campaign Length / 8–12 Sessions
0 / 5 Seats Filled
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One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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About the adventure
The mine is lost. The goblins are not. A caravan ambushed on the road, a wizard missing, and a map to something worth killing for. Across the Sword Coast, dangerous people are racing toward the same secret, and you’ve just been dragged into the middle of it. Every choice reshapes the map. Every fight can cost you something you can’t get back. Survive, and the scars become your story. Session 0 and Session 1 are free. The Vibe-Check Guarantee To ensure our playstyles are a perfect match, Session 0 and Session 1 are entirely FREE.
Game style
Organized Play
Rules as Written (RaW)
Sandbox / Open World
Rule of Cool (RoC)
Tactical / Crunchy
Meet the Game Master
1 year on StartPlaying
128 games hosted
Highly rated for: Creativity, Beginner Friendly, Knows the Rules
Average response time: 1 hour
Response rate: 100%
About me
Greetings adventurer, welcome to my profile. I’m Greg, though many know me as DM Fantom. Living at UTC+1 timezone and since 2020, I’ve been guiding parties through thrilling quests across West Marches servers and running classic pen-and-paper campaigns at the table. I have a passion for tactical combat, but what I enjoy most is seeing players surprise me with clever, outside-the-box solutions. If you’re looking for a game that’s lighthearted and fun, yet brimming with danger and excitement, then you’re in the right place. Are you ready to roll the dice and embark on your next great adventure?
View Profile →Character creation
Creating your character
Please have a general description like ( Species, Class, Background) of your character and add those details to the D&D Beyond link, you will get, before session 0. On session 0, we can iron the missing details. You can always contact me, if you have a question or require help creating your character. For STATS you will use the Standard Array. No rolling or point buy. This is done to make the process simpler for players with less experience. Species should be from the following books: PHB (2014), MPMM, TCE, Fizban's. Class: Any (2014) class from the available resources in my D&DBeyond is valid. Multi class is allowed for up to 1 extra class ( total of 2 classes per character) Characters will use Milestones to level up. Only Backgrounds that do not grant feats are allowed. ( feature is ok, no feats like Tough) The game will start at level 1 and proceed around level 5.
What to expect
Preparing for the session
Have/ get a good microphone. Have/ get a stable internet connection. A web browser is required ( chrome / firefox / whatever you use) Create an account on roll20, dndBeyond and discord, if you don't have one already. Have an idea of your character before session 0 ( like species and / or class)
What Greg brings to the table
As a GM with over 1,000 hours of experience, I provide a balanced, "Lawful Neutral" approach: I am a fair arbiter of the rules who roots for your success while ensuring the world remains dangerous and immersive. What I Provide for Your Game: - True Agency: Your backstory isn't just flavor—it’s the engine. I weave your character’s goals directly into the mystery of the Shattered Obelisk and the threat of the dragon Cryovain. - Guaranteed Consistency: You are paying for a professional commitment. My games run weekly and on time, fostering a dedicated, mature group. - Professional Tools: I utilize a Roll20 Plus subscription and a D&D Beyond Master Tier account, giving you full access to nearly all 2014 core content and flawlessly integrated maps/tokens. - Immersive Atmosphere: I embody the NPCs you meet with dedicated character voices and utilize curated ambient music and battle tracks to bring the Sword Coast to life. - High-End Cartography: I combine official campaign maps with premium custom assets to ensure every battlefield is visually stunning and tactically engaging. - The "Rule of Cool" with Logic: Creative solutions are always encouraged, provided they remain grounded in the reality of the world (e.g., style won’t save you from a Dragon’s gullet!). - Streamlined Combat: To keep the game fast-paced and cinematic, I prioritize "Single-Summon" mechanics. We focus on hero-driven action rather than managing swarms of companions. - Patient Mentorship: I am always happy to teach new players the nuances of 5e, guiding you through the rules as we play.
Homebrew rules
Use a potion on yourself as a Bonus Action (roll for health) or as a full Action (receive maximum healing). Critical hits carry weight for both heroes and villains, utilizing the "Lingering Injuries" system to make every major blow feel impactful. Crying is always a free action, so use it as much as you want for stress relief.
Equipment needed to play
Computer
Microphone
Internet
Headphones
Platforms used
Safety
How Greg creates a safe table
There will be a session 0, in which the group will discuss the GM's playstyle, table rules as well as expectations. All players shall talk about their expectations from the game, group and DM. There will be an X card on the Roll20 VTT, which ALL player will be able to use. If drawn ( the player(s) who drew it shall not be named or otherwise outted), the group take a break and the DM will talk with the affected player(s) in a private chat. There will be at least one break during the game session. ( Depends on group wishes)
Content warnings
Safety tools used