Children of the Orc King | A Level 3 D&D 5e Adventure
Children have vanished from Ironhold. Their trail leads into the frozen mountains - and an ancient dwarven stronghold now held by orcs.
$15.00
/ Session
Details
Weekly / Monday - 1:00 AM UTC
Session Duration / 3–4 hours
Campaign Length / 2–3 Sessions
1 / 6 Seats Filled
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About the adventure
Children are disappearing from Ironhold, a remote mining village buried deep in the frozen mountains. The trail points toward Khaz Varrun; an ancient dwarven stronghold now occupied by orcs. With winter closing in and answers scarce, a group of adventurers is sent into the mountains to find the missing children and bring them home. Children of the Orc King is a level 3 D&D adventure built around exploration, investigation, dangerous travel and tactical encounters. Search Ironhold for clues, cross a hostile mountain frontier, decide how to approach the stronghold, and uncover what is really happening beyond its walls. Combat is part of the adventure, but charging straight into every encounter may not be the best solution. Expect a grounded fantasy story where your decisions matter. You'll have opportunities to explore, talk, sneak, negotiate and fight; and the assumptions you make at the beginning of the adventure may be challenged along the way. The game rewards curiosity, teamwork and players who engage with the world rather than simply following a predetermined path. This game is suitable for both newer and experienced D&D players. You don't need to know the setting or the adventure beforehand; bring a level 3 character, a willingness to work with the party, and an appetite for a cold mountain expedition where things may not be quite as simple as they first appear.
Game style
Roleplay Heavy
Rule of Cool (RoC)
Theater of the Mind
Game themes
Meet the Game Master
2 years on StartPlaying
2 games hosted
Highly rated for: Inclusive, Rule of Cool, Beginner Friendly
About me
I’ve been running tabletop RPGs for years with a focus on collaborative storytelling, memorable characters, and worlds that react to player choices. I enjoy running a wide range of games and tones, from lighthearted adventures to tense mysteries, political intrigue, dangerous journeys, and character-driven stories. I run games for both new and experienced players and aim to create tables that are welcoming, communicative, and easy to settle into. I enjoy helping newer players learn the hobby while still giving experienced players plenty of room for creativity, strategy, and strong roleplay opportunities. Outside of TTRPGs, I work in creative production and project management, which strongly influences how I run games: organized sessions, clear communication, good pacing, and respect for everyone’s time at the table. For me, tabletop RPGs are at their best when the table creates memorable stories together
View Profile →Character creation
Creating your character
Characters begin at Level 3 and should be created before the first session whenever possible. This game uses the 2024 D&D rules as its baseline. Character options from the 2024 Player’s Handbook are welcome, along with compatible options from Tasha’s Cauldron of Everything and Xanathar’s Guide to Everything. If you’d like to use another official source, check with me first. For ability scores, use Standard Array or Point Buy. We will not be rolling for stats. Characters are created and managed through D&D Beyond. You’ll receive a campaign link after joining, giving you access to shared resources and allowing me to review your character before the game. New to D&D? No problem. I can help with character creation, rules, and choosing options that suit the adventure. If you’d like to discuss a character concept, backstory, or build before the game, you can reach me on Discord.
What to expect
Preparing for the session
1. Discord Account Voice chat and campaign communication will take place through Discord. A server invite will be provided after you join the game. A working microphone is recommended. 2. D&D Beyond Account Characters will be created and managed on D&D Beyond. A campaign link will be provided after you join so you can access shared resources and so I can review characters before play. 3. Beyond20 Browser Extension Recommended This game uses D&D Beyond for character sheets and Foundry VTT for the tabletop. I recommend installing the free Beyond20 browser extension before the first session so your rolls from D&D Beyond can appear directly in Foundry. This helps keep the game moving smoothly. If you need help setting it up, I can walk you through it before the game. If it does not work for your setup, we can still use Foundry’s dice roller or manual rolls. 4. Foundry VTT Access The game will be played using Foundry VTT through your web browser. No software purchase or installation is required. Prior experience is helpful but not necessary. New players are welcome, and guidance will be provided during onboarding and play. 5. Character Creation Please create your character before Session 1 whenever possible. If you would like help with character concepts, mechanics, or backstory ideas, I am happy to discuss them with you on Discord before the game begins. 6. Stable Internet and Browser A reliable internet connection and an up-to-date browser such as Chrome, Edge, or Firefox will help ensure a smoother experience.
What Stephen Leong brings to the table
I provide a cinematic, character-driven table with Foundry VTT maps, handouts, ambient music, visual aids, and guided onboarding for new players. Sessions will focus on roleplay, exploration, mystery, and meaningful choices, with combat used when it serves the story. Many encounters can be solved through negotiation, creativity, clever planning, or emotional insight. I run with a Rule of Cool, story-first approach. The rules give us a shared foundation, but I am open to fair rulings that support creative ideas, dramatic moments, and memorable character choices. I aim to be consistent and transparent so the table feels exciting without feeling random.
Homebrew rules
To keep the game moving and make combat feel impactful, I use a few light house rules: Potions: Drinking a potion yourself is a Bonus Action. Administering a potion to another creature remains an Action. Enhanced Critical Hits: When you score a critical hit, roll the damage dice twice and use the better result. Wounded Momentum: When a character is reduced to 0 hit points and later regains consciousness, they take a temporary -1 penalty to attack rolls, ability checks, and saving throws. This penalty lasts until they complete a short rest, long rest, or receive meaningful care during a recovery scene. This rule is meant to make going down feel significant without making early-level play overly punishing. These rules are intended to make combat more exciting while encouraging teamwork, resource management, and meaningful decision-making. Any additional rulings or house rules will be discussed with the group and applied consistently throughout the campaign.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Stephen Leong creates a safe table
Player Safety & Comfort - Creating a safe and welcoming table is important to me. If something makes you uncomfortable, you have several ways to let me know: - Speak up during the game. If a scene, topic, or interaction is making you uncomfortable, we can pause immediately. - Send me a private Discord message during the game. If you'd rather not raise a concern publicly, feel free to message me directly. - Contact me outside of the game. If something comes up after a session or you'd prefer to discuss it privately, my DMs are always open. - If a concern is raised, we will pause, reflect, rectify, and move forward together. The goal is not to assign blame, but to ensure everyone at the table feels respected and able to enjoy the game. - Session 0 will include a discussion of expectations, boundaries, communication preferences, and any content concerns players may have. I want everyone to feel comfortable contributing to the story and confident that their concerns will be heard if they arise.
Content warnings
Safety tools used
