Dead Man Stomp

Dead Man Stomp

A jazzman's melody drifts through 1920s Harlem, stirring whispers and something else. As the music spreads so do strange deaths and mysteries.

TYPE

One-Shot

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$20.00

/ Session

Details

1 player following this game

Once / Thursday - 6:00 PM UTC

Oct 8

Session Duration / 3–4 hours

0 / 5 Seats Filled

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This game will begin once 3 players have joined
About the adventure

Welcome to Harlem, 1925—where the clubs are alive with jazz, the streets hum with energy, and the shadows are just a little too deep. When a street fight turns deadly and a body disappears from the morgue, your investigation begins. But what starts as a local mystery quickly spirals into something stranger: a saxophone player with a song that won't stop playing, rumours of the dead walking, and a melody no one should be able to hear. Dead Man Stomp is a one-shot mystery set in the heart of 1920s Harlem where music, myth, and murder collide. As investigators you’ll question suspects, follow leads, and face horrors both human and unearthly. This game is perfect for new and experienced players alike. No prior knowledge of the system is required as I’ll guide you through everything you need to know, from rolling dice to staying sane and surviving.

Meet the Game Master

4.9

(8)

Neurodivergent

4 years on StartPlaying

3 games hosted

Highly rated for: Creativity, Beginner Friendly, World Builder

About me

I'm a horror-focused GM from London, England who loves building atmospheric worlds and taking players on unforgettable journeys into the strange and terrifying. From cosmic horror and gothic mysteries to folk horror and supernatural thrillers, I enjoy creating stories where tension builds naturally and every choice matters. My games are driven by player agency and memorable roleplay. I believe the best horror comes from characters making difficult decisions rather than following a script, so expect engaging NPCs, meaningful consequences, and stories that evolve around your group's actions. Above all, my goal is to make sure everyone at the table has an amazing time. I primarily run Call of Cthulhu, alongside D&D 5e, Delta Green, and Shiver, and I'm always excited to explore other systems. When I'm not running games, I'm a software engineer, husband, father, football ("soccer") fan, board game enthusiast, and blogger.

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Character creation

Creating your character

I will provide pre-generated characters but will be happy to consider any character you have ready to go.

What to expect

Preparing for the session

As players will need to communicate with each other they should all have a microphone and ideally also have a webcam (but this is not a requirement). The game will be run on Discord and Foundry VTT.

What Chris brings to the table

I will bring pre-prepared character sheets to the game and all materials required including maps, ambient music and handouts. The game will be run on my Discord and Foundry VTT server, so you only require a laptop with a microphone and preferably also a camera.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Chris creates a safe table

At my table there is an open door policy where players can step away if they wish for a time, and in long sessions a break will be held.

Content warnings

Violence
Death
Alcoholism

Safety tools used

Frequently asked questions