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MOTHERSHIP | FREE FRIDAY | FORTUNE'S FOOL: Stop, Drop, and Roll
A fugitive. A derelict ship. A bounty worth chasing. The crew of Fortune's Fool has a straightforward job. What could possibly go wrong?
Free
Details
1 player following this game
Once / Saturday - 12:00 AM UTC
Oct 10
Session Duration / 3 hours
5 / 5 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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About the adventure
š FORTUNEāS FOOL A Mothership Sci-Fi Horror Adventure Space is vast, uncaring, and full of things that should probably have stayed undiscovered. You are the crew of the Fortuneās Fool, a working spacecraft making its way through the less hospitable reaches of human space. Sometimes the job is salvage. Sometimes itās rescue. Sometimes somebody is offering far too much money for something that sounds suspiciously simple. And sometimes you open the wrong airlock. Fortuneās Fool is an episodic Mothership game of science-fiction horror, desperate problem solving, bad decisions, and ordinary people trying to survive extraordinary circumstances. Each session sends the crew into a new nightmare. You might investigate a silent ship, answer a distress signal, recover valuable cargo, search for survivors, explore an abandoned installation, or discover exactly why everyone else decided to leave. The Fortuneās Fool is your home between disastersābut out here, even home may not always be safe. š½ SCI-FI HORROR - Isolation, hostile environments, human greed, strange discoveries, and things moving where nothing should be moving. šØ EPISODIC ADVENTURES - Each session presents a new mission, location, or catastrophe while the Fortuneās Fool provides a continuing home base. š°ļø EXPLORE THE UNKNOWN - Derelicts, stations, colonies, wreckage, abandoned facilities, and whatever else is drifting beyond the edge of good judgment. š SURVIVAL MATTERS - Mothership characters are vulnerable. Violence is dangerous, equipment is precious, and knowing when to run may be the most important skill you possess. Tonightās Scenario Ukulele Mike's own WHEN MERCY SEASONS JUSTICE šÆ The crew of the Fortuneās Fool has picked up a lucrative bounty on a fugitive who has fled into the outer system. They've traced him to an unregistered spacecraft drifting far from established shipping lanes. All they have to do is board the derelict, apprehend their target, and bring him back to collect their reward. One fugitive. One abandoned ship. Easy money. What could possibly go wrong? ⦠. ćāŗ ć . ⦠. ćāŗ ć . ⦠š¦ FICTION-FIRST PLAY - Maps help us understand where things are, but they are not the limits of the world. Describe what you do, interact with the environment, improvise, and use whatever seems reasonably available. š§āš NEW PLAYERS WELCOME - No previous experience with Mothership is required. All rules will be taught. ā ļø EXPECT THE UNEXPECTED - The scenario may be horrific, disturbing, grotesque, absurd, or occasionally very funny. Sometimes all at once. The universe does not care whether you survive. Fortunately, you have a ship. Unfortunately, itās called the Fortuneās Fool. Welcome aboard.
Game style
Combat Lite
Rule of Cool (RoC)
Theater of the Mind
Meet the Game Master
About me
Collaborating with players to create background and backstory is what I enjoy most. Creating a great character-driven narrative that we will tell for years is my goal. My preference is for RPG systems that support the story and also allow for players to have the option to succeed at a cost, driving the story to a climactic finish where all those checks must be paid. RPGs work best when it's like a jazz ensemble, where the whole group plays together most of the time but everyone gets a chance to step forward for their solo from time to time. I'm available for a custom session or campaign. I can put together a quality one-shot in a few days if it's a system on my list. If itās not on my list, it may be similar to something I already know, so please feel free to ask anyway.
View Profile āCharacter creation
Creating your character
š§āš CHARACTER CREATION No character homework required. At the beginning of each session, weāll create characters together using the Mothership Companion App. It makes character creation fast, easy, and just unpredictable enough to feel right for Mothership. š± USE THE APP - The Mothership Companion App handles the numbers, rolls, skills, equipment, and other mechanical details. š STARTING EQUIPMENT - Mission-specific equipment will be provided at the beginning of the session. There's no need to purchase equipment or prepare a loadout in advance. š² EMBRACE THE RANDOMNESS - Some parts of your character will be randomly generated. Space is cruel. Human Resources is worse. š ļø MAKE YOUR CHOICES - Youāll still make meaningful decisions along the way, shaping who your character is and what they bring to the crew. š NO EXPERIENCE NEEDED - Iāll walk everyone through the process step by step, so you donāt need to know the rules or understand the character sheet beforehand. š½ BUILD THEM. LOVE THEM. TRY TO KEEP THEM ALIVE. - By the time weāre ready to launch, youāll have a complete character who is uniquely yours. Character creation is part of the session, part of the fun, and usually our first opportunity to discover exactly what kind of poor soul just signed aboard the Fortuneās Fool.
What to expect
Preparing for the session
š PLAYER PREPARATION Getting ready is easy. You only need a few things before we launch. š§ DISCORD - Weāll use Discord for voice chat. Youāll receive an invitation to the server when your request to join the game is approved. š°ļø ROLL20 - Youāll need a Roll20 account, but the free account is all you need. Iāll provide the game invitation shortly before we begin. š± MOTHERSHIP COMPANION APP - Please have the free Mothership Companion App installed and ready to use on your preferred device. Weāll use it to create and manage your character during the session. šļø MICROPHONE REQUIRED - We play by voice, so youāll need a working microphone and a setup where you can communicate clearly with the group. š¹ NO CAMERA NEEDED - We do not use video. Come as you are. Space is dark enough already. š½ THATāS IT - No character preparation, rules study, or homework is required. Bring the tools above, show up ready to play, and Iāll guide you through everything else. Then weāll find out what kind of person just signed aboard the Fortuneās Fool - and how long they manage to remain employed.
What Ukulele Mike brings to the table
š°ļø WHAT I PROVIDE Iāll bring everything we need to get you into the game quickly and keep the focus on playing. šŗļø ROLL20 GAME SPACE - Maps, visual references, handouts, tokens, and other materials needed for the session. š RULES GUIDANCE - You do not need to know Mothership before you arrive. Iāll explain the rules as they become relevant and help you navigate the system throughout play. š PLAYER HANDOUTS - Helpful references, including How to Play Mothership and How to Be a Great Player guides. š² CHARACTER CREATION SUPPORT - Weāll create characters together using the Mothership Companion App, and Iāll walk everyone through the process. š§ DISCORD VOICE SERVER - A dedicated place for voice chat and game communication. š½ A COMPLETE SCI-FI HORROR ADVENTURE - Each session of Fortuneās Fool gives the crew a new situation to investigate, survive, escape, or perhaps make dramatically worse. ā ļø FAIR, PLAYER-FOCUSED PLAY - Mothership can be dangerous and characters can die, but Iām always rooting for the players. Your decisions matter, creative ideas are encouraged, and the goal is to discover what happens together. š AN EXPERIENCED GM - I bring decades of Game Mastering experience and a fiction-first style focused on player agency, atmosphere, collaborative storytelling, and keeping the game moving. You bring the crew. Iāll provide the terrible decisions waiting for them in space.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Ukulele Mike creates a safe table
šØ SAFETY Mothership is a horror game. Things may get tense, disturbing, grotesque, frightening, or bleak - but everyone at the table should still feel safe playing. š LINES & VEILS - At the beginning of each session, weāll establish any subjects that should remain completely out of the game (Lines) or stay off-screen and undescribed (Veils). Because this is an anthology with changing players, these boundaries are set for the people at that particular table. They can also be added or adjusted at any time during play. ā X-CARD - If something in the game becomes uncomfortable, use the X-Card and weāll immediately change, skip, or remove it. No explanation is required. šŖ OPEN DOOR - You are always free to step away from the table or leave the session if you need to. You do not need permission, and you do not owe the group an explanation. āøļø BREAKS - Weāll take breaks during the session, and anyone can request an additional break whenever one is needed. ā STARS & WISHES - At the end of the session, weāll take a few minutes to talk about what we especially enjoyed and what weād like to see more of in future adventures. Since Fortuneās Fool is an anthology, your feedback can help shape where the ship goes next. š½ HORROR WITHOUT GOTCHAS - The goal is tension, suspense, and memorable horror - not making players uncomfortable for its own sake. We can go to some very dark places in the fiction while still taking care of the real people sitting around the table. Space may be hostile. The table doesnāt have to be.
Content warnings
Safety tools used


