Solynn Stalwarts-A High Seas Campaign of Ambition and Adventure

Solynn Stalwarts-A High Seas Campaign of Ambition and Adventure

A coastal trading ship's crew has everything to prove in an archipelago full of forgotten treasures, dangerous rivals, and unexplored horizons.

TYPE

Campaign

LEVELS

1–11

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 SEATS LEFT
$25.00

/ Session

Details

Weekly / Tuesday - 10:00 PM UTC

Oct 27 / Session 2

Session Duration / 3–4 hours

Campaign Length / 30–40 Sessions

3 / 6 Seats Filled

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Schedule

Tue, Oct 27 | 10:00 PM – Session 2

Tue, Nov 03 | 11:00 PM – Session 3

Tue, Nov 10 | 11:00 PM – Session 4

Tue, Nov 17 | 11:00 PM – Session 5

Tue, Nov 24 | 11:00 PM – Session 6

Tue, Dec 01 | 11:00 PM – Session 7

Tue, Dec 08 | 11:00 PM – Session 8

Tue, Dec 15 | 11:00 PM – Session 9

Tue, Dec 22 | 11:00 PM – Session 10

Tue, Dec 29 | 11:00 PM – Session 11

Meet your party members

3/6

About the adventure

Your adventuring career begins aboard the Macrathey, a modest vessel making regular runs between small settlements and the busy port of Gullshaven. It's honest, rarely dangerous work, and the crew with which you've signed on has grown accustomed to the rhythms of the bay. But the next voyage won't be an ordinary one. A goblin corsair has set his sights on the ship and a piece of precious cargo that the captain seems unusually determined to protect. Before long, you'll find yourselves caught up in a web of ruthless mariners, aspiring power brokers, and buried secrets. Over time, you'll grow in renown and shake up the region's status quo. Start off working on one ship. End with a fleet that can face any challenge.

Game style

Realm Building

Roleplay Heavy

Rule of Cool (RoC)

Sandbox / Open World

Theater of the Mind

Meet the Game Master

5.0

(8)

Queer
Published Writer
Game Designer
No Gen AI

4 years on StartPlaying

181 games hosted

Highly rated for: Storytelling, Beginner Friendly, Creativity

Average response time: Under 1 hour

Response rate: 100%

About me

Greetings! If you're looking for someone that has: - 25+ years of tabletop gaming experience - Intricate worldbuilding informed by academic study of political science, sociology, history, and philosophy - Published weird fiction and indie game projects - Focus on player-led decisions that have impact on the campaign world - No fear of letting the dice fall where they may ....then I'm your guy! Join my campaigns for experiences brimming with fleshed-out locales, memorable and complex antagonists, and homebrew and houserule tweaks that shake up the by-the-book status quo

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Character creation

Creating your character

Character creation will be done as a part of Session Zero, and characters can be created and tracked however the player wishes. Stats will be determined using point-buy with the +2/+1 allocated bonus as described in XGtE. Certain ancestries will be unavailable as a part of the campaign's worldbuilding and history; of the core book ancestries these include dwarf, dragonborn, and tiefling. Players who join after the campaign has gotten underway will need to schedule a separate Session Zero one-shot with me before they can play, so as to not take time away from the other players during the regularly scheduled session nor throw the new additions into the deep end without any context. In it we will go over the campaign's background and story, create an appropriate character, and find a good way to integrate that character into the ongoing narrative.

The current party

The party works aboard a coastal trading ship returning to its home port with a load of fresh cargo. Surely nothing extraordinary will happen on this trip!

What to expect

Preparing for the session

Players will need to join the Discord server we'll be using for voice and text chat to facilitate play. We'll also be using Owlbear Rodeo, a free browser-based VTT that is accessible by a link that will be provided. Owlbear Rodeo has a built-in dice roller but players can use whichever dice roller they prefer, or even real ones if they like. A link to a Syrinscape channel will also be provided for sound and music ambiance.

What F H brings to the table

I have a quarter-century of running tabletop games and have been homebrewing and constructing my own campaigns from the very start, always looking to design content that reshapes the rules in a fair, flexible, and fun way. This is a nautical campaign taking characters from level 1 to level 11, with approximately 30-35 sessions of adventure. There is no predetermined plot progression path. Your decisions will shape your reputation, your relationships, your fleet, and the future of the region. Expect focus on domain-style, larger-scale planning and logistics as the party rises in level and the scope of the campaign grows. The characters can't be everywhere or do everything all at once, so it will be necessary to establish trade networks, maintain positive relationships with political and economic allies, and deal with threats and hindrances to their expanding influence. An extensive onboarding document with my general GM style and expectations can be found here: https://homebrewery.naturalcrit.com/share/qwk2_zyUMfTz

Homebrew rules

Universal house rules in my campaigns are listed in the onboarding document linked above. For this campaign specifically, additional domain management and ship/fleet statistics and combat rules are adapted from BECMI D&D.

Equipment needed to play

Internet

Computer

Microphone

Safety

How F H creates a safe table

I run a generally PG-13 campaign with the occasional dip into R. Not G or PG, and certainly not NC-17. If you're fine watching an action-based movie that isn't gratuitous in its content, you should be fine at my table. I expect everyone at the table to be respectful of others. If there is any specific content that a player objects to, they are welcome to bring it up during Session Zero. Further safety tools and conduct expectations are found in the onboarding document linked above.

Content warnings

Violence
Deep or Large Bodies of Water
Death

Safety tools used

Frequently asked questions