
F H
he/him
5.0
(8)
Timezone
Language
Identity
About F H
Greetings! If you're looking for someone that has: - 25+ years of tabletop gaming experience - Intricate worldbuilding informed by academic study of political science, sociology, history, and philosophy - Published weird fiction and indie game projects - Focus on player-led decisions that have impact on the campaign world - No fear of letting the dice fall where they may ....then I'm your guy! Join my campaigns for experiences brimming with fleshed-out locales, memorable and complex antagonists, and homebrew and houserule tweaks that shake up the by-the-book status quo
At a glance
4 years on StartPlaying
178 games hosted
Highly rated for: Storytelling, Beginner Friendly, Creativity
$25 per session
Featured Prompts
I ran my first game...
in 2001 cobbled together from a handful of B/X and 1E books and modules from a box in my parents' basement and a free 16-page 3E D&D quickstart booklet
My 3 systems I'd bring to a desert island would be
Dungeons and Dragons BECMI 5th Edition Dungeons and Dragons QAGS
My favorite books are
The Dresden Files, Songs of a Dead Dreamer, The Gay Science Order of the Stick and 8-Bit Theater (not books but, y'know, close enough)
How F H runs games
What to expect at my table: - Rule 0: Don't be a jerk. Everyone should feel welcome and have fun - Experience isn't needed. We were all new once, and it is a joy to introduce new people to the TTRPG hobby - Your characters matter, but they matter only as much as you make them matter in the game - When swords are drawn, it's serious business - Talking to potential foes or otherwise avoiding combat is an equally heroic way to achieve your goals - I'm here to facilitate your story, not to tell or steer my own - Rules as intended over rules as written
Featured Prompts
If my games were Movies they'd be directed by...
whatever weird amalgamation you'd get by combining David Lynch, Guillermo del Toro, and Peter Jackson
My games focus on...
player characters' aspirations and hijinks, and the endless spiral of consequences and chaos that result
Rules are...
guardrails, not straitjackets
F H's ideal table
Players who are proactive, goal-driven, and clever, who prefer to engage with problems and adventures on their own terms and with inventive solutions rather than a GM-led, railroady series of combat-centric set pieces where two sides beat on each other until one or the other is at 0 hit points
Featured Prompts
I love it when a player
is attentive, goal-driven, and takes the initiative by leading the exploration of the world
I think it's a red flag when players...
don't pay attention if their character isn't doing something, whether that be in combat or during other interactions with the game world
My table is not the place for...
messing around on your phone, browsing other tabs, or otherwise being distracted in ways that slow the game or require you to have things repeated. It wastes everyone else's play time and degrades everyone else's play experience
F H's Preferences
Systems
Game Mechanics
Themes
Game style
Roleplay Heavy
Dungeon Crawl
Theater of the Mind
Rule of Cool (RoC)
Sandbox / Open World