DCC Organized Play Aerth Reborn Episode 1: Dread Dawning
Take shelter in the ruinous tower, explore it's secrets, defeat it's dangers and keep what you find.
$15.00
/ Session
Details
Once / Monday - 11:00 PM UTC
Oct 12
Session Duration / 3–4 hours
1 / 6 Seats Filled
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About the adventure
Welcome to the first episode of the Dungeon Crawl Classics Organized Play for 2026. New Players welcome, rules will be taught. Organized play is a series of linked adventures with each episode premiering at a game convention. Players can take their characters from one adventure to the next, possibly with different GMs gaining levels, acquiring items and contributing to a larger story. This first adventure can serve as an introduction to DCC and is perfect for new players. In this game a band of adventurers (Cleric, Elf, Dwarf, Halfling, Warrior, Wizard, Thief) are working together to explore dungeons, discover treasure and fight monsters. Players may go on to play with participating GMs (online, conventions, game stores etc.) using the same character and keeping all the treasure discovered in this adventure.
Game style
Dungeon Crawl
Organized Play
Roleplay Lite
Rule of Cool (RoC)
Game themes
Meet the Game Master
About me
Hi there, my name is Justin, I am a visual artist, comics creator and Dungeon Judge. I've played a ton of systems from TMNT to D&D. I have a preference towards some of the more old school systems, and am primarily looking to run Dungeon Crawl Classics, Mutant Crawl Classics or XCrawl. I've run D&D and DCC for friends and family for over a decade and am just dipping my toes into running games for the public. DCC organized play launches this year (2026), so I'm especially excited to start running some DCC organized play games with you. I am a total acolyte for the system and am happy to teach/welcome new players.
View Profile →Character creation
Creating your character
It is not necessary to bring a character to your first Organized Play event; I will have pre-gens to hand out. However, you absolutely may bring character of appropriate level of the scheduled adventure with you to your OP event. • This character should either be a funnel survivor, or a character created for the event. In any case this character should have been generated “According to Crom,”: their six stats should have been generated with 3d6 in order (or a randomizer simulating that roll, which shall be the case for all die rolls described in this document), and their occupation, birth auger, hit points, starting trade goods, any starting money, and starting spells should all have been generated randomly. • Character can be of any alignment. • Character classes, abilities, and spells should all come from the DCC RP Core Book. • Clerics may not use canticles.
What to expect
Preparing for the session
We use Discord for voice chat so you'll need an account, link provided when you join the game.
What Trusty Justin brings to the table
I run my games through owlbearrodeo and I keep it pretty barebones. I provide maps, tokens and a diceroller through the VTT, although you are welcome to use your physical dice if you prefer. I run the adventures as written, but I do reward creative, clever and entertaining play. I've run games only a few times online and at conventions, but already, one of my favorite aspects about GMing for groups or strangers is watching them work together to overcome the encounters. The organized play modules tend to be a good mix of puzzle and combat so players will be tested in a variety of ways. I will provide you with an adventure log to help keep track of all your character's stats and loot. I look forward to playing with you.
Homebrew rules
Rule of cool: If it sounds cool and you roll high enough, it happens Natural 20 on an initiative roll grants a bonus action before the first round
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Trusty Justin creates a safe table
Games are PG-13, but any lines and veils provided will be respected.
Content warnings
Safety tools used
