Tales from Uneroth: Duchesses & Dice

Tales from Uneroth: Duchesses & Dice

Shadows lengthen across Uneroth as ancient secrets resurface. Step into a world of hidden power, deadly factions, and choices that will shape history.

TYPE

Campaign

LEVELS

1

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
1 SEAT LEFT
$15.00

/ Session

Details

4 players following this game

Bi-weekly / Sunday - 11:30 PM UTC

Nov 2 / Session 0

Session Duration / 2–3 hours

Campaign Length / 10+ Sessions

5 / 6 Seats Filled

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Schedule

Mon, Nov 02 | 12:30 AM – Session 0

Mon, Nov 16 | 12:30 AM – Session 1

Mon, Nov 30 | 12:30 AM – Session 2

Meet your party members

5/6

About the adventure

Two thousand years have passed since the Great Divine Intervention, the day the Original Gods looked upon a world drowning in the blood of the Age of War and chose to break the land to save it. They tore the earth asunder, raising the Grathi Highlands to separate the warring factions and banishing the meddling New Gods—those mortals who had ascended to godhood—to the distant celestial plane. Welcome to Uneroth! In the world of Uneroth, history is carved into ancient stone and whispered in forgotten corridors. For generations, fragile peace has been maintained between powerful regional factions, local nobility, and the sprawling guild networks that keep the continent’s heart beating. But beneath this surface stability, tension is rising. Dark rumors travel along the trade roads, ancient ruins stir with long-dormant magic, and those who pull the strings of power are playing a far more dangerous game than most mortals realize. You and your companions are thrust into the center of this shifting tide—where a single contract, a chance encounter, or a hidden secret could alter the course of the realm forever. This campaign is an epic, character-driven fantasy that balances rich roleplay, deep political and historical intrigue, and dynamic tactical combat. As adventurers navigating Uneroth, you’ll find a world that reacts directly to your choices. Whether you’re uncovering regional conspiracies, exploring dangerous untamed frontiers, or negotiating the delicate balances of local power, your decisions will ripple through the narrative. Expect a blend of high-stakes heroism, moral gray areas, and investigation where pay-offs are earned through strategy, clever thinking, and teamwork. Who This Game Is For? This table is built for players who love immersive storytelling, collaborative world-building, and engaging tactical encounters! Whether you are a seasoned veteran looking for a fresh homebrew world to make your mark on, or a newer player eager to dive into a welcoming, supportive environment, there is a seat for you here. We prioritize inclusive play, strong party camaraderie, and a creative space where every character’s backstory and motivations have room to shine. Step into Uneroth, sharpen your wits, and help shape the next chapter of this world!

Game style

Sandbox / Open World

Combat Heavy

Roleplay Heavy

Realm Building

Rule of Cool (RoC)

Meet the Game Master

5.0

(12)

Less than a year on StartPlaying

38 games hosted

Highly rated for: Creativity, Inclusive, Sets the Mood

Average response time: Under 1 hour

Response rate: 100%

About me

I have been playing D&D for about 10 years, Dungeon Mastering for the last 3 years. I love character driven stories, incorporating my PC's backstories into overall campaigns. My speciality is running D&D modules, but taking liberties with the plot as written, especially when it comes to weaving PC backstories into the over arching story of the module. I let my PCs be a huge part of the collaborative story we are telling, and enjoy allowing them to homebrew elements of their characters and take control narratively when the story calls for it.

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Character creation

Creating your character

I offer free voice chat sessions to help with character creation and discuss your character backstory. As this is a homebrew world, certain races and classes have history that could help or hinder your adventure, so I would like the opportunity to fill every player in on the particular history their specific character would be familiar with. Most official WotC races and classes are available in this campaign. We start at level 1, and will be creating them using D&D Beyond. Stats can be decided by either using the Standard Array or by taking a chance and rolling stats.

What to expect

Preparing for the session

I use D&D Beyond, Roll20 and Discord, so you can start by creating accounts if you haven't already. Join the Discord ASAP, as that's the best place to reach me to get started on creating your character! Plus, we have a fantastic little community of D&D players that love to chat TTRPG!

What Drew brings to the table

Here is what you can expect from me as your DM: Distinct Character Voices & Performances: With a background in voice work, hosting, and performance, I bring Uneroth’s NPCs to life with unique voices, distinct personalities, and expressive roleplay. From shady tavern informants to booming faction leaders, every interaction feels alive. Curated Soundscapes & Music: Audio is half the magic of immersion. Every session features custom soundscapes, ambient background audio, and epic orchestral tracks tailored to battle, exploration, and emotional story beats. Dynamic & Tactical Combat: Combat in Uneroth isn't just about punching bags of hit points. I design tactical encounters with dynamic terrain, interactive environments, clear objectives, and smart enemy tactics that make every fight feel meaningful and tense. Rule of Cool Meets Official Mechanics: I lean into the Rule of Cool whenever players come up with creative, cinematic, or clever ideas that fit the narrative, while using 5e mechanics to keep the stakes real, fair, and grounded. Digital Tools: Clear VTT maps, organized handouts, and a dedicated Discord server for session scheduling, out-of-character banter, and campaign lore. My DM Philosophy Above all, I view D&D as a collaborative storytelling experience. I actively tie your character’s backstory, personal goals, and choices directly into the main plot, ensuring that the story of Uneroth is fundamentally shaped by your party's decisions. Everybody will get their chance to be the "main character" and to drive the narrative of sessions important to your character's arc.

Homebrew rules

I believe all critical rolls should hit hard, and there's nothing worse than rolling double ones on your crit damage. For that reason I use the Chris Perkins Critical Damage Rule: Max Damage plus and additional damage dice roll. I honour all Nat 20s in and out of combat. If you roll a 20, you will be rewarded somehow. That said, if you roll a Nat 1....

Equipment needed to play

Internet

Computer

Microphone

Headphones

Webcam

Safety

How Drew creates a safe table

Creating a fun D&D campaign means ensuring the table is a welcoming, safe, and respectful environment for everyone. Because we will be diving into a story with dark mystery, political tension, and high-stakes choices, player safety and clear boundaries are a top priority at my table. I also want all my players to feel comfortable being themselves above table, and that hate will not be tolerated from anyone. ​I have a checklist for each player to fill out before we play that has themes and elements that could come up in any TTRPG campaign. This will allow every player to clarify topics we should be careful around and those to avoid entirely before we even play. We also use Green, Red and Yellow cards built into the Roll20 system so unexpected triggers can be avoided while playing. I have an open door policy after sessions and am always willing to listen to what you love, or what you don't love, about this campaign.

Content warnings

Alcohol Use
Blood
Character Death
Classism
Deep or Large Bodies of Water
Death
Fire
Kidnapping
Violence

Safety tools used

Frequently asked questions