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LANCER:Crucible of Eternity | Gothic War Against Hellish Legions
In an alternate universe, Hell has devoured most of existence, and only the mechanised crusaders of the Hallowed Bastion can stand against the horde..
$25.00
/ Session
Details
4 players following this game
Weekly / Tuesday - 11:00 AM UTC
Oct 27 / Session 0
Session Duration / 3 hours
Campaign Length / 20+ Sessions
6 / 6 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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Schedule
About the adventure
Become crusaders of the light throwing yourselves against the unending daemonic forces of evil just for humanity to survive another day, and perhaps find a way to close the hellgates once and for all... - Campaign Highlights - * Punch demons in the face with your robot * Battle through the realms of hell * Wield blessed armaments sanctified by the Angels of the Celestial Foundry and power your crusade with holy (or unholy!) artifacts - Overview - The year 3066. Four hundred years have passed since the sacred seals were broken and the inimical energies of hell bled into the mortal universe. It was hell on Earth, and on every other world in mankind's burgeoning stellar empire. Now only the Hallowed Bastion and a handful of other fortresses like it remain in the vast stellar ocean of flaming blood and shrieking lost souls. Overwhelmed with guilt for their part in failing to prevent the apocalypse, the warrior angels of the Celestial Foundry armed what was left of mankind after Hell's onslaught with titanic machines of war. These pilots, known as Stigmata, wield blessed weaponry and stride to war clad in the radiant raiment of heaven. But not only Heaven opposes the omnicidal hordes of hell--there are even daemon traitors among them who have chosen to stand with the light--and their Stigmata wield fire and brimstone to deadly effect against their very own kind. Amused by this turn of events and not to be outdone, even the Outer Gods had laid their blessings at the foot of mankind's armoury, though the otherworldly powers these weapons possess inevitably shrive their Stigmata's pilots of their sanity. Fight an unending holy war against the daemonic tide. Find a way to seal the hellgates once and for all. Drive Hell Back, this is your mandate. This is your crusade.
Game style
Combat Heavy
Tactical / Crunchy
Game themes
Meet the Game Master
Less than a year on StartPlaying
51 games hosted
Highly rated for: Storytelling, Beginner Friendly, Knows the Rules
Average response time: Under 1 hour
Response rate: 100%
About me
I have been a GM ever since receiving a D&D3.5E starter set when I was a young lad. I was the kid who tried to start a D&D club in primary school, and I've been playing tabletop games of all kinds, from board games to wargames, ever since. I'm a kind and funny guy by all reports, and I've always been warmly received by my players (once, a player frothed at the mouth from excitement during a tense combat encounter at the end of a campaign!) I am also a designer, and I have been tweaking rules and making homebrew ever since I started GMing. I have been told before that I should write my adventures down and try to publish them, and honestly one day I do hope to become a published author of adventures and rulebooks (rather than just an informal one), and I'm even working on my own skirmish wargame, Flintstrike. I can be shy when it comes to putting myself out there like that, though...but one day soon, I hope.
View Profile →Character creation
Creating your character
I will provide assistance for players to create their LL0 characters using COMP/CON before the first session. COMP/CON is a comprehensive free LANCER character creator which can export the necessary files to import the character into Foundry VTT.
What to expect
Preparing for the session
Players should read the preparatory material on the discord server, which covers basics about the campaign setting and any house rules in use as well as which LCPs are allowed. No prior knowledge of LANCER is required as I am more than happy to teach new players the ropes, and Foundry provides automations that make playing the game (remembering how many actions you have and which ones you can do) quite easy.
What Roy brings to the table
First and foremost, I provide a living, breathing world that reacts and adapts to the players' decisions. There are no rails to follow; this is a sandbox where your actions matter and can change the fate of the universe. There are no throwaway or "silly" characters who exist just to serve a humorous bit; every character is brought up in the fiction of the game universe. Players that join my games can expect the rules as written to be followed, setting a clear baseline for how everyone's player characters can interact with their world. Over and above that baseline, they can expect me to try my best to fairly interpret the mechanics or consequences of any imaginative action they can think to attempt--just because there's no rules for swinging on a chandelier doesn't mean you can't try! I'll do my best to ensure my players have the best experience possible. I provide voices for all my characters and draw on my long gaming history to sample appropriate immersive background music for my games (in this case, the Doom 2016 & Doom Eternal soundtracks are particularly apt).
Homebrew rules
This is a total homebrew reimagining of the core LANCER experience. Four new manufacturers, 20+ new mechs, an armoury full of custom weapons built by angels to fight back against the daemon hordes
Equipment needed to play
Internet
Computer
Microphone
Headphones
Platforms used
Safety
How Roy creates a safe table
My players will receive links to safety tools, in particular a consent checklist. I will review these checklists before a session 0, and then discuss how the content in the game might relate to or be altered by the consent of the players. Furthermore, session 0 will begin with a general consent check for players to indicate anything they forgot to mention or wanted to ask other players. In the case of safety tools, I will encourage my players to message me privately (using a whisper in chat or a discord message) in order to indicate when they are uncomfortable. When this occurs, I will alert the group that I need to take a quick break to handle a consent check, then private message with the uncomfortable player (I will do this without asking anyone to leave the group call, so as not to single out anyone).
Content warnings
Safety tools used


